EndPoints3d
Point detector selecting end points of a three-dimensional binary image.
Access to parameter description
For an introduction:
This algorithm is a point detector that selects end points of a skeleton (all object voxels having only one neighbor).
The skeleton is first detected, and then this algorithm performs a hit-or-miss transform (HMT) with the following configuration and its 25 associated rotations: $$ \begin{array}{ccc} 0 & 0 & 0\\ 0 & \times & 0\\ 0 & 0 & 0 \end{array} ~~~~~~~~~~~~ \begin{array}{ccc} 0 & 0 & 0\\ 0 & 1 & 0\\ 0 & 0 & 0 \end{array} ~~~~~~~~~~~~ \begin{array}{ccc} 0 & 0 & 0\\ 0 & 0 & 0\\ 0 & 0 & 0 \end{array} $$ Where $\times$ means "don't care".
See also
Access to parameter description
For an introduction:
- section Mathematical Morphology
- section Point Detectors
This algorithm is a point detector that selects end points of a skeleton (all object voxels having only one neighbor).
The skeleton is first detected, and then this algorithm performs a hit-or-miss transform (HMT) with the following configuration and its 25 associated rotations: $$ \begin{array}{ccc} 0 & 0 & 0\\ 0 & \times & 0\\ 0 & 0 & 0 \end{array} ~~~~~~~~~~~~ \begin{array}{ccc} 0 & 0 & 0\\ 0 & 1 & 0\\ 0 & 0 & 0 \end{array} ~~~~~~~~~~~~ \begin{array}{ccc} 0 & 0 & 0\\ 0 & 0 & 0\\ 0 & 0 & 0 \end{array} $$ Where $\times$ means "don't care".
See also
Function Syntax
This function returns the outputBinaryImage output parameter.
// Function prototype. std::shared_ptr< iolink::ImageView > endPoints3d( std::shared_ptr< iolink::ImageView > inputBinaryImage, EndPoints3d::BorderCondition borderCondition, EndPoints3d::Neighborhood neighborhood, std::shared_ptr< iolink::ImageView > outputBinaryImage = NULL );
This function returns the outputBinaryImage output parameter.
// Function prototype. end_points_3d( input_binary_image, border_condition = EndPoints3d.BorderCondition.ZERO, neighborhood = EndPoints3d.Neighborhood.CONNECTIVITY_26, output_binary_image = None )
This function returns the outputBinaryImage output parameter.
// Function prototype. public static IOLink.ImageView EndPoints3d( IOLink.ImageView inputBinaryImage, EndPoints3d.BorderCondition borderCondition = ImageDev.EndPoints3d.BorderCondition.ZERO, EndPoints3d.Neighborhood neighborhood = ImageDev.EndPoints3d.Neighborhood.CONNECTIVITY_26, IOLink.ImageView outputBinaryImage = null );
Class Syntax
Parameters
Class Name | EndPoints3d |
---|
Parameter Name | Description | Type | Supported Values | Default Value | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
inputBinaryImage |
The binary input image. | Image | Binary | nullptr | |||||||
borderCondition |
The way to consider voxels out of image borders.
|
Enumeration | ZERO | ||||||||
neighborhood |
The 3D neighborhood configuration.
|
Enumeration | CONNECTIVITY_26 | ||||||||
outputBinaryImage |
The binary output image. Its size and type are forced to the same values as the input. | Image | nullptr |
Object Examples
auto foam_sep = readVipImage( std::string( IMAGEDEVDATA_IMAGES_FOLDER ) + "foam_sep.vip" ); EndPoints3d endPoints3dAlgo; endPoints3dAlgo.setInputBinaryImage( foam_sep ); endPoints3dAlgo.setBorderCondition( EndPoints3d::BorderCondition::ZERO ); endPoints3dAlgo.setNeighborhood( EndPoints3d::Neighborhood::CONNECTIVITY_26 ); endPoints3dAlgo.execute(); std::cout << "outputBinaryImage:" << endPoints3dAlgo.outputBinaryImage()->toString();
foam_sep = imagedev.read_vip_image(imagedev_data.get_image_path("foam_sep.vip")) end_points_3d_algo = imagedev.EndPoints3d() end_points_3d_algo.input_binary_image = foam_sep end_points_3d_algo.border_condition = imagedev.EndPoints3d.ZERO end_points_3d_algo.neighborhood = imagedev.EndPoints3d.CONNECTIVITY_26 end_points_3d_algo.execute() print( "output_binary_image:", str( end_points_3d_algo.output_binary_image ) );
ImageView foam_sep = Data.ReadVipImage( @"Data/images/foam_sep.vip" ); EndPoints3d endPoints3dAlgo = new EndPoints3d { inputBinaryImage = foam_sep, borderCondition = EndPoints3d.BorderCondition.ZERO, neighborhood = EndPoints3d.Neighborhood.CONNECTIVITY_26 }; endPoints3dAlgo.Execute(); Console.WriteLine( "outputBinaryImage:" + endPoints3dAlgo.outputBinaryImage.ToString() );
Function Examples
auto foam_sep = readVipImage( std::string( IMAGEDEVDATA_IMAGES_FOLDER ) + "foam_sep.vip" ); auto result = endPoints3d( foam_sep, EndPoints3d::BorderCondition::ZERO, EndPoints3d::Neighborhood::CONNECTIVITY_26 ); std::cout << "outputBinaryImage:" << result->toString();
foam_sep = imagedev.read_vip_image(imagedev_data.get_image_path("foam_sep.vip")) result = imagedev.end_points_3d( foam_sep, imagedev.EndPoints3d.ZERO, imagedev.EndPoints3d.CONNECTIVITY_26 ) print( "output_binary_image:", str( result ) );
ImageView foam_sep = Data.ReadVipImage( @"Data/images/foam_sep.vip" ); IOLink.ImageView result = Processing.EndPoints3d( foam_sep, EndPoints3d.BorderCondition.ZERO, EndPoints3d.Neighborhood.CONNECTIVITY_26 ); Console.WriteLine( "outputBinaryImage:" + result.ToString() );