Erosion3d
            Performs a three-dimensional erosion using a structuring element matching with a full or partial cube.
Access to parameter description
For an introduction:
This algorithm uses a basic structuring element with 6, 18 or 26 neighbors, according to the neighborhood parameter.
        
  

Figure 1. Structuring elements: 6, 18 and 26 neighbors
        See also 
      
        
		Access to parameter description
For an introduction:
- section Mathematical Morphology
 - section Introduction To Erosion
 
This algorithm uses a basic structuring element with 6, 18 or 26 neighbors, according to the neighborhood parameter.

Figure 1. Structuring elements: 6, 18 and 26 neighbors
Function Syntax
This function returns the outputImage output parameter.
                        
                    
// Function prototype.
std::shared_ptr< iolink::ImageView >
erosion3d( std::shared_ptr< iolink::ImageView > inputImage,
           uint32_t kernelRadius,
           Erosion3d::Neighborhood neighborhood,
           std::shared_ptr< iolink::ImageView > outputImage = NULL );
                    
This function returns the outputImage output parameter.
                        
                    
// Function prototype.
erosion_3d( input_image,
            kernel_radius = 3,
            neighborhood = Erosion3d.Neighborhood.CONNECTIVITY_26,
            output_image = None )
                    
This function returns the outputImage output parameter.
                        
                
// Function prototype.
public static IOLink.ImageView
Erosion3d( IOLink.ImageView inputImage,
           UInt32 kernelRadius = 3,
           Erosion3d.Neighborhood neighborhood = ImageDev.Erosion3d.Neighborhood.CONNECTIVITY_26,
           IOLink.ImageView outputImage = null );
                    Class Syntax
Parameters
| Class Name | Erosion3d | 
|---|
| Parameter Name | Description | Type | Supported Values | Default Value | |||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
![]()  | 
  inputImage    | 
 The input image. The image type can be integer or float. | Image | Binary, Label, Grayscale or Multispectral | nullptr | ||||||
![]()  | 
  kernelRadius    | 
 The number of iterations (the half size of the structuring element, in voxels). A cube structuring element always has an odd side length (3x3x3, 5x5x5, etc.) which is defined by twice the kernel radius + 1. | UInt32 | >=1 | 3 | ||||||
![]()  | 
  neighborhood    | 
 The 3D neighborhood configuration.
  | 
Enumeration | CONNECTIVITY_26 | |||||||
![]()  | 
  outputImage    | 
 The output image. Its dimensions and type are forced to the same values as the input image. | Image | nullptr | |||||||
Object Examples
auto foam = readVipImage( std::string( IMAGEDEVDATA_IMAGES_FOLDER ) + "foam.vip" ); Erosion3d erosion3dAlgo; erosion3dAlgo.setInputImage( foam ); erosion3dAlgo.setKernelRadius( 3 ); erosion3dAlgo.setNeighborhood( Erosion3d::Neighborhood::CONNECTIVITY_26 ); erosion3dAlgo.execute(); std::cout << "outputImage:" << erosion3dAlgo.outputImage()->toString();
foam = imagedev.read_vip_image(imagedev_data.get_image_path("foam.vip"))
erosion_3d_algo = imagedev.Erosion3d()
erosion_3d_algo.input_image = foam
erosion_3d_algo.kernel_radius = 3
erosion_3d_algo.neighborhood = imagedev.Erosion3d.CONNECTIVITY_26
erosion_3d_algo.execute()
print( "output_image:", str( erosion_3d_algo.output_image ) );
            
ImageView foam = Data.ReadVipImage( @"Data/images/foam.vip" );
Erosion3d erosion3dAlgo = new Erosion3d
{
    inputImage = foam,
    kernelRadius = 3,
    neighborhood = Erosion3d.Neighborhood.CONNECTIVITY_26
};
erosion3dAlgo.Execute();
Console.WriteLine( "outputImage:" + erosion3dAlgo.outputImage.ToString() );
            Function Examples
auto foam = readVipImage( std::string( IMAGEDEVDATA_IMAGES_FOLDER ) + "foam.vip" ); auto result = erosion3d( foam, 3, Erosion3d::Neighborhood::CONNECTIVITY_26 ); std::cout << "outputImage:" << result->toString();
foam = imagedev.read_vip_image(imagedev_data.get_image_path("foam.vip"))
result = imagedev.erosion_3d( foam, 3, imagedev.Erosion3d.CONNECTIVITY_26 )
print( "output_image:", str( result ) );
            ImageView foam = Data.ReadVipImage( @"Data/images/foam.vip" ); IOLink.ImageView result = Processing.Erosion3d( foam, 3, Erosion3d.Neighborhood.CONNECTIVITY_26 ); Console.WriteLine( "outputImage:" + result.ToString() );

