SelectiveErosion3d
            Erodes objects of a three-dimensional binary image conditionally to a local constraint.
Access to parameter description
For an introduction:
Using a threshold of 1 amounts to applying a standard morphological erosion.
        
This operator is smoother than a standard erosion, and softens the appearance of the structuring element in the filtered image.
        
See also
		Access to parameter description
For an introduction:
- section Mathematical Morphology
 - section Introduction To Erosion
 
Using a threshold of 1 amounts to applying a standard morphological erosion.
This operator is smoother than a standard erosion, and softens the appearance of the structuring element in the filtered image.
See also
Function Syntax
This function returns the outputBinaryImage output parameter.
                        
                    
// Function prototype.
std::shared_ptr< iolink::ImageView >
selectiveErosion3d( std::shared_ptr< iolink::ImageView > inputBinaryImage,
                    uint32_t numberOfIterations,
                    uint32_t threshold,
                    std::shared_ptr< iolink::ImageView > outputBinaryImage = NULL );
                    
This function returns the outputBinaryImage output parameter.
                        
                    
// Function prototype.
selective_erosion_3d( input_binary_image,
                      number_of_iterations = 3,
                      threshold = 14,
                      output_binary_image = None )
                    
This function returns the outputBinaryImage output parameter.
                        
                
// Function prototype.
public static IOLink.ImageView
SelectiveErosion3d( IOLink.ImageView inputBinaryImage,
                    UInt32 numberOfIterations = 3,
                    UInt32 threshold = 14,
                    IOLink.ImageView outputBinaryImage = null );
                    Class Syntax
Parameters
| Class Name | SelectiveErosion3d | 
|---|
| Parameter Name | Description | Type | Supported Values | Default Value | |
|---|---|---|---|---|---|
![]()  | 
  inputBinaryImage    | 
 The binary input image. | Image | Binary | nullptr | 
![]()  | 
  numberOfIterations    | 
 The number of iterations. | UInt32 | >=1 | 3 | 
![]()  | 
  threshold    | 
 The minimum number of background neighbors that is required to transform a foreground voxel into a background one. | UInt32 | [1, 26] | 14 | 
![]()  | 
  outputBinaryImage    | 
 The binary output image. Its size and type are forced to the same values as the input. | Image | nullptr | |
Object Examples
auto foam_sep = readVipImage( std::string( IMAGEDEVDATA_IMAGES_FOLDER ) + "foam_sep.vip" ); SelectiveErosion3d selectiveErosion3dAlgo; selectiveErosion3dAlgo.setInputBinaryImage( foam_sep ); selectiveErosion3dAlgo.setNumberOfIterations( 3 ); selectiveErosion3dAlgo.setThreshold( 14 ); selectiveErosion3dAlgo.execute(); std::cout << "outputBinaryImage:" << selectiveErosion3dAlgo.outputBinaryImage()->toString();
foam_sep = imagedev.read_vip_image(imagedev_data.get_image_path("foam_sep.vip"))
selective_erosion_3d_algo = imagedev.SelectiveErosion3d()
selective_erosion_3d_algo.input_binary_image = foam_sep
selective_erosion_3d_algo.number_of_iterations = 3
selective_erosion_3d_algo.threshold = 14
selective_erosion_3d_algo.execute()
print( "output_binary_image:", str( selective_erosion_3d_algo.output_binary_image ) );
            
ImageView foam_sep = Data.ReadVipImage( @"Data/images/foam_sep.vip" );
SelectiveErosion3d selectiveErosion3dAlgo = new SelectiveErosion3d
{
    inputBinaryImage = foam_sep,
    numberOfIterations = 3,
    threshold = 14
};
selectiveErosion3dAlgo.Execute();
Console.WriteLine( "outputBinaryImage:" + selectiveErosion3dAlgo.outputBinaryImage.ToString() );
            Function Examples
auto foam_sep = readVipImage( std::string( IMAGEDEVDATA_IMAGES_FOLDER ) + "foam_sep.vip" ); auto result = selectiveErosion3d( foam_sep, 3, 14 ); std::cout << "outputBinaryImage:" << result->toString();
foam_sep = imagedev.read_vip_image(imagedev_data.get_image_path("foam_sep.vip"))
result = imagedev.selective_erosion_3d( foam_sep, 3, 14 )
print( "output_binary_image:", str( result ) );
            ImageView foam_sep = Data.ReadVipImage( @"Data/images/foam_sep.vip" ); IOLink.ImageView result = Processing.SelectiveErosion3d( foam_sep, 3, 14 ); Console.WriteLine( "outputBinaryImage:" + result.ToString() );

