VectorToMagnitude3d
            Computes the amplitude of a 3D vector such as a gradient from its X, Y, and Z components.
Access to parameter description
For an introduction to gradient operations: Gradient Section.
        
VectorToMagnitude3d extracts the Euclidean norm or maximum component of a 3D vector from its X, Y, and Z components.
It is typically used to compute the magnitude of a 3D image gradient.
The results depend on the selected output mode.
        
See also
		Access to parameter description
For an introduction to gradient operations: Gradient Section.
VectorToMagnitude3d extracts the Euclidean norm or maximum component of a 3D vector from its X, Y, and Z components.
It is typically used to compute the magnitude of a 3D image gradient.
The results depend on the selected output mode.
See also
Function Syntax
This function returns the outputAmplitudeImage output parameter.
                        
                    
// Function prototype.
std::shared_ptr< iolink::ImageView >
vectorToMagnitude3d( std::shared_ptr< iolink::ImageView > inputImageX,
                     std::shared_ptr< iolink::ImageView > inputImageY,
                     std::shared_ptr< iolink::ImageView > inputImageZ,
                     VectorToMagnitude3d::OutputType outputType,
                     std::shared_ptr< iolink::ImageView > outputAmplitudeImage = NULL );
                    
This function returns the outputAmplitudeImage output parameter.
                        
                    
// Function prototype.
vector_to_magnitude_3d( input_image_x,
                        input_image_y,
                        input_image_z,
                        output_type = VectorToMagnitude3d.OutputType.AMPLITUDE_MAXIMUM,
                        output_amplitude_image = None )
                    
This function returns the outputAmplitudeImage output parameter.
                        
                
// Function prototype.
public static IOLink.ImageView
VectorToMagnitude3d( IOLink.ImageView inputImageX,
                     IOLink.ImageView inputImageY,
                     IOLink.ImageView inputImageZ,
                     VectorToMagnitude3d.OutputType outputType = ImageDev.VectorToMagnitude3d.OutputType.AMPLITUDE_MAXIMUM,
                     IOLink.ImageView outputAmplitudeImage = null );
                    Class Syntax
Parameters
| Class Name | VectorToMagnitude3d | 
|---|
| Parameter Name | Description | Type | Supported Values | Default Value | |||||
|---|---|---|---|---|---|---|---|---|---|
![]()  | 
  inputImageX    | 
 The X vector component input image. | Image | Grayscale or Multispectral | nullptr | ||||
![]()  | 
  inputImageY    | 
 The Y vector component input image. | Image | Grayscale or Multispectral | nullptr | ||||
![]()  | 
  inputImageZ    | 
 The Z vector component input image. | Image | Grayscale or Multispectral | nullptr | ||||
![]()  | 
  outputType    | 
 The output mode.
  | 
Enumeration | AMPLITUDE_MAXIMUM | |||||
![]()  | 
  outputAmplitudeImage    | 
 The gradient amplitude output image. | Image | nullptr | |||||
Object Examples
auto foam = readVipImage( std::string( IMAGEDEVDATA_IMAGES_FOLDER ) + "foam.vip" ); VectorToMagnitude3d vectorToMagnitude3dAlgo; vectorToMagnitude3dAlgo.setInputImageX( foam ); vectorToMagnitude3dAlgo.setInputImageY( foam ); vectorToMagnitude3dAlgo.setInputImageZ( foam ); vectorToMagnitude3dAlgo.setOutputType( VectorToMagnitude3d::OutputType::AMPLITUDE_MAXIMUM ); vectorToMagnitude3dAlgo.execute(); std::cout << "outputAmplitudeImage:" << vectorToMagnitude3dAlgo.outputAmplitudeImage()->toString();
foam = imagedev.read_vip_image(imagedev_data.get_image_path("foam.vip"))
vector_to_magnitude_3d_algo = imagedev.VectorToMagnitude3d()
vector_to_magnitude_3d_algo.input_image_x = foam
vector_to_magnitude_3d_algo.input_image_y = foam
vector_to_magnitude_3d_algo.input_image_z = foam
vector_to_magnitude_3d_algo.output_type = imagedev.VectorToMagnitude3d.AMPLITUDE_MAXIMUM
vector_to_magnitude_3d_algo.execute()
print( "output_amplitude_image:", str( vector_to_magnitude_3d_algo.output_amplitude_image ) );
            
ImageView foam = Data.ReadVipImage( @"Data/images/foam.vip" );
VectorToMagnitude3d vectorToMagnitude3dAlgo = new VectorToMagnitude3d
{
    inputImageX = foam,
    inputImageY = foam,
    inputImageZ = foam,
    outputType = VectorToMagnitude3d.OutputType.AMPLITUDE_MAXIMUM
};
vectorToMagnitude3dAlgo.Execute();
Console.WriteLine( "outputAmplitudeImage:" + vectorToMagnitude3dAlgo.outputAmplitudeImage.ToString() );
            Function Examples
auto foam = readVipImage( std::string( IMAGEDEVDATA_IMAGES_FOLDER ) + "foam.vip" ); auto result = vectorToMagnitude3d( foam, foam, foam, VectorToMagnitude3d::OutputType::AMPLITUDE_MAXIMUM ); std::cout << "outputAmplitudeImage:" << result->toString();
foam = imagedev.read_vip_image(imagedev_data.get_image_path("foam.vip"))
result = imagedev.vector_to_magnitude_3d( foam, foam, foam, imagedev.VectorToMagnitude3d.AMPLITUDE_MAXIMUM )
print( "output_amplitude_image:", str( result ) );
            ImageView foam = Data.ReadVipImage( @"Data/images/foam.vip" ); IOLink.ImageView result = Processing.VectorToMagnitude3d( foam, foam, foam, VectorToMagnitude3d.OutputType.AMPLITUDE_MAXIMUM ); Console.WriteLine( "outputAmplitudeImage:" + result.ToString() );

