ErosionBall3d
            Performs a three-dimensional erosion using a structuring element matching with a sphere.
Access to parameter description
For an introduction:
        
See also
		Access to parameter description
For an introduction:
- section Mathematical Morphology
 - section Introduction To Erosion
 
See also
Function Syntax
This function returns the outputImage output parameter.
                        
                    
// Function prototype.
std::shared_ptr< iolink::ImageView >
erosionBall3d( std::shared_ptr< iolink::ImageView > inputImage,
               uint32_t kernelRadius,
               ErosionBall3d::Precision precision,
               std::shared_ptr< iolink::ImageView > outputImage = NULL );
                    
This function returns the outputImage output parameter.
                        
                    
// Function prototype.
erosion_ball_3d( input_image,
                 kernel_radius = 3,
                 precision = ErosionBall3d.Precision.FASTER,
                 output_image = None )
                    
This function returns the outputImage output parameter.
                        
                
// Function prototype.
public static IOLink.ImageView
ErosionBall3d( IOLink.ImageView inputImage,
               UInt32 kernelRadius = 3,
               ErosionBall3d.Precision precision = ImageDev.ErosionBall3d.Precision.FASTER,
               IOLink.ImageView outputImage = null );
                    Class Syntax
Parameters
| Class Name | ErosionBall3d | 
|---|
| Parameter Name | Description | Type | Supported Values | Default Value | |||||
|---|---|---|---|---|---|---|---|---|---|
![]()  | 
  inputImage    | 
 The input image. The image type can be integer or float. | Image | Binary, Label, Grayscale or Multispectral | nullptr | ||||
![]()  | 
  kernelRadius    | 
 The length of the sphere radius in voxels. | UInt32 | >=1 | 3 | ||||
![]()  | 
  precision    | 
 The precision of the computation method.
  | 
Enumeration | FASTER | |||||
![]()  | 
  outputImage    | 
 The output image. Its dimensions and type are forced to the same values as the input image. | Image | nullptr | |||||
Object Examples
auto foam = readVipImage( std::string( IMAGEDEVDATA_IMAGES_FOLDER ) + "foam.vip" ); ErosionBall3d erosionBall3dAlgo; erosionBall3dAlgo.setInputImage( foam ); erosionBall3dAlgo.setKernelRadius( 3 ); erosionBall3dAlgo.setPrecision( ErosionBall3d::Precision::FASTER ); erosionBall3dAlgo.execute(); std::cout << "outputImage:" << erosionBall3dAlgo.outputImage()->toString();
foam = imagedev.read_vip_image(imagedev_data.get_image_path("foam.vip"))
erosion_ball_3d_algo = imagedev.ErosionBall3d()
erosion_ball_3d_algo.input_image = foam
erosion_ball_3d_algo.kernel_radius = 3
erosion_ball_3d_algo.precision = imagedev.ErosionBall3d.FASTER
erosion_ball_3d_algo.execute()
print( "output_image:", str( erosion_ball_3d_algo.output_image ) );
            
ImageView foam = Data.ReadVipImage( @"Data/images/foam.vip" );
ErosionBall3d erosionBall3dAlgo = new ErosionBall3d
{
    inputImage = foam,
    kernelRadius = 3,
    precision = ErosionBall3d.Precision.FASTER
};
erosionBall3dAlgo.Execute();
Console.WriteLine( "outputImage:" + erosionBall3dAlgo.outputImage.ToString() );
            Function Examples
auto foam = readVipImage( std::string( IMAGEDEVDATA_IMAGES_FOLDER ) + "foam.vip" ); auto result = erosionBall3d( foam, 3, ErosionBall3d::Precision::FASTER ); std::cout << "outputImage:" << result->toString();
foam = imagedev.read_vip_image(imagedev_data.get_image_path("foam.vip"))
result = imagedev.erosion_ball_3d( foam, 3, imagedev.ErosionBall3d.FASTER )
print( "output_image:", str( result ) );
            ImageView foam = Data.ReadVipImage( @"Data/images/foam.vip" ); IOLink.ImageView result = Processing.ErosionBall3d( foam, 3, ErosionBall3d.Precision.FASTER ); Console.WriteLine( "outputImage:" + result.ToString() );

