UltimateErosion
            Computes the ultimate eroded set of a binary image.
Access to parameter description
For an introduction:
Then each erosion step is reconstructed into the previous erosion step ($Y_i$ image below).
The difference between the eroded image $X_i$ and the reconstructed image $Y_i$ is the centroid of objects that disappeared at the erosion step number $i$.
        
This algorithm enables counting the number of convex particles, even if some of them are touching each other, as long as the pseudo-centre of each particle is outside of other particles.
        
  

Figure 1. Ultimate erosion on a basic example
        
        
See also
		Access to parameter description
For an introduction:
- section Mathematical Morphology
 - section Geodesic Transformations
 
Then each erosion step is reconstructed into the previous erosion step ($Y_i$ image below).
The difference between the eroded image $X_i$ and the reconstructed image $Y_i$ is the centroid of objects that disappeared at the erosion step number $i$.
This algorithm enables counting the number of convex particles, even if some of them are touching each other, as long as the pseudo-centre of each particle is outside of other particles.

Figure 1. Ultimate erosion on a basic example
See also
Function Syntax
This function returns the outputBinaryImage output parameter.
                        
                    
// Function prototype.
std::shared_ptr< iolink::ImageView >
ultimateErosion( std::shared_ptr< iolink::ImageView > inputBinaryImage,
                 UltimateErosion::Neighborhood neighborhood,
                 std::shared_ptr< iolink::ImageView > outputBinaryImage = NULL );
                    
This function returns the outputBinaryImage output parameter.
                        
                    // Function prototype. ultimate_erosion( input_binary_image, neighborhood = UltimateErosion.Neighborhood.CONNECTIVITY_26, output_binary_image = None )
This function returns the outputBinaryImage output parameter.
                        
                
// Function prototype.
public static IOLink.ImageView
UltimateErosion( IOLink.ImageView inputBinaryImage,
                 UltimateErosion.Neighborhood neighborhood = ImageDev.UltimateErosion.Neighborhood.CONNECTIVITY_26,
                 IOLink.ImageView outputBinaryImage = null );
                    Class Syntax
Parameters
| Class Name | UltimateErosion | 
|---|
| Parameter Name | Description | Type | Supported Values | Default Value | |||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
![]()  | 
  inputBinaryImage    | 
 The binary input image. | Image | Binary | nullptr | ||||||
![]()  | 
  neighborhood    | 
 The 3D neighborhood configuration. This parameter is ignored with a 2D input image.
  | 
Enumeration | CONNECTIVITY_26 | |||||||
![]()  | 
  outputBinaryImage    | 
 The binary output image. Its dimensions and type are forced to the same values as the input. | Image | nullptr | |||||||
Object Examples
auto foam_sep = readVipImage( std::string( IMAGEDEVDATA_IMAGES_FOLDER ) + "foam_sep.vip" ); UltimateErosion ultimateErosionAlgo; ultimateErosionAlgo.setInputBinaryImage( foam_sep ); ultimateErosionAlgo.setNeighborhood( UltimateErosion::Neighborhood::CONNECTIVITY_26 ); ultimateErosionAlgo.execute(); std::cout << "outputBinaryImage:" << ultimateErosionAlgo.outputBinaryImage()->toString();
foam_sep = imagedev.read_vip_image(imagedev_data.get_image_path("foam_sep.vip"))
ultimate_erosion_algo = imagedev.UltimateErosion()
ultimate_erosion_algo.input_binary_image = foam_sep
ultimate_erosion_algo.neighborhood = imagedev.UltimateErosion.CONNECTIVITY_26
ultimate_erosion_algo.execute()
print( "output_binary_image:", str( ultimate_erosion_algo.output_binary_image ) );
            
ImageView foam_sep = Data.ReadVipImage( @"Data/images/foam_sep.vip" );
UltimateErosion ultimateErosionAlgo = new UltimateErosion
{
    inputBinaryImage = foam_sep,
    neighborhood = UltimateErosion.Neighborhood.CONNECTIVITY_26
};
ultimateErosionAlgo.Execute();
Console.WriteLine( "outputBinaryImage:" + ultimateErosionAlgo.outputBinaryImage.ToString() );
            Function Examples
auto foam_sep = readVipImage( std::string( IMAGEDEVDATA_IMAGES_FOLDER ) + "foam_sep.vip" ); auto result = ultimateErosion( foam_sep, UltimateErosion::Neighborhood::CONNECTIVITY_26 ); std::cout << "outputBinaryImage:" << result->toString();
foam_sep = imagedev.read_vip_image(imagedev_data.get_image_path("foam_sep.vip"))
result = imagedev.ultimate_erosion( foam_sep, imagedev.UltimateErosion.CONNECTIVITY_26 )
print( "output_binary_image:", str( result ) );
            ImageView foam_sep = Data.ReadVipImage( @"Data/images/foam_sep.vip" ); IOLink.ImageView result = Processing.UltimateErosion( foam_sep, UltimateErosion.Neighborhood.CONNECTIVITY_26 ); Console.WriteLine( "outputBinaryImage:" + result.ToString() );

