EnergyFilter3d
Computes, for each voxel of a three-dimensional image, the energy value of its neighborhood.
Access to parameter description
For an introduction:
Access to parameter description
For an introduction:
- section Images Filtering.
- section First Order Statistics Filters.
- A cube with a half side length defined by the kernelRadius parameter,
- A ball with a radius defined by the kernelRadius parameter.
Function Syntax
This function returns the outputImage output parameter.
// Function prototype.
std::shared_ptr< iolink::ImageView >
energyFilter3d( std::shared_ptr< iolink::ImageView > inputImage,
EnergyFilter3d::KernelShape kernelShape,
uint32_t kernelRadius,
std::shared_ptr< iolink::ImageView > outputImage = NULL );
This function returns the outputImage output parameter.
// Function prototype.
energy_filter_3d( input_image,
kernel_shape = EnergyFilter3d.KernelShape.BALL,
kernel_radius = 3,
output_image = None )
This function returns the outputImage output parameter.
// Function prototype.
public static IOLink.ImageView
EnergyFilter3d( IOLink.ImageView inputImage,
EnergyFilter3d.KernelShape kernelShape = ImageDev.EnergyFilter3d.KernelShape.BALL,
UInt32 kernelRadius = 3,
IOLink.ImageView outputImage = null );
Class Syntax
Parameters
| Class Name | EnergyFilter3d |
|---|
| Parameter Name | Description | Type | Supported Values | Default Value | |||||
|---|---|---|---|---|---|---|---|---|---|
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inputImage |
The input image. | Image | Binary, Label, Grayscale or Multispectral | nullptr | ||||
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kernelRadius |
The kernel half side length or radius, in voxels. In case of a cube, a value N produces a cube window of 2N+1 voxels side length. In case of a ball, a value N produces a ball with a 2N+1 voxels diameter. | UInt32 | >=1 | 3 | ||||
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kernelShape |
The shape of the window defining the neighborhood.
|
Enumeration | BALL | |||||
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outputImage |
The output image. Its dimensions are forced to the same values as the input. Its data type is forced to floating point. | Image | nullptr | |||||
Object Examples
auto foam_sep = readVipImage( std::string( IMAGEDEVDATA_IMAGES_FOLDER ) + "foam_sep.vip" ); EnergyFilter3d energyFilter3dAlgo; energyFilter3dAlgo.setInputImage( foam_sep ); energyFilter3dAlgo.setKernelShape( EnergyFilter3d::KernelShape::CUBE ); energyFilter3dAlgo.setKernelRadius( 3 ); energyFilter3dAlgo.execute(); std::cout << "outputImage:" << energyFilter3dAlgo.outputImage()->toString();
foam_sep = imagedev.read_vip_image(imagedev_data.get_image_path("foam_sep.vip"))
energy_filter_3d_algo = imagedev.EnergyFilter3d()
energy_filter_3d_algo.input_image = foam_sep
energy_filter_3d_algo.kernel_shape = imagedev.EnergyFilter3d.CUBE
energy_filter_3d_algo.kernel_radius = 3
energy_filter_3d_algo.execute()
print( "output_image:", str( energy_filter_3d_algo.output_image ) );
ImageView foam_sep = Data.ReadVipImage( @"Data/images/foam_sep.vip" );
EnergyFilter3d energyFilter3dAlgo = new EnergyFilter3d
{
inputImage = foam_sep,
kernelShape = EnergyFilter3d.KernelShape.CUBE,
kernelRadius = 3
};
energyFilter3dAlgo.Execute();
Console.WriteLine( "outputImage:" + energyFilter3dAlgo.outputImage.ToString() );
Function Examples
auto foam_sep = readVipImage( std::string( IMAGEDEVDATA_IMAGES_FOLDER ) + "foam_sep.vip" ); auto result = energyFilter3d( foam_sep, EnergyFilter3d::KernelShape::CUBE, 3 ); std::cout << "outputImage:" << result->toString();
foam_sep = imagedev.read_vip_image(imagedev_data.get_image_path("foam_sep.vip"))
result = imagedev.energy_filter_3d( foam_sep, imagedev.EnergyFilter3d.CUBE, 3 )
print( "output_image:", str( result ) );
ImageView foam_sep = Data.ReadVipImage( @"Data/images/foam_sep.vip" ); IOLink.ImageView result = Processing.EnergyFilter3d( foam_sep, EnergyFilter3d.KernelShape.CUBE, 3 ); Console.WriteLine( "outputImage:" + result.ToString() );

