EntropyFilter3d
            Computes, for each voxel of a three-dimensional image, the entropy value of its neighborhood.
Access to parameter description
For an introduction:
		Access to parameter description
For an introduction:
- section Images Filtering.
 - section First Order Statistics Filters.
 
- A cube with a half side length defined by the kernelRadius parameter,
 - A ball with a radius defined by the kernelRadius parameter.
 
Function Syntax
This function returns the outputImage output parameter.
                        
                    
// Function prototype.
std::shared_ptr< iolink::ImageView >
entropyFilter3d( std::shared_ptr< iolink::ImageView > inputImage,
                 EntropyFilter3d::KernelShape kernelShape,
                 uint32_t kernelRadius,
                 std::shared_ptr< iolink::ImageView > outputImage = NULL );
                    
This function returns the outputImage output parameter.
                        
                    
// Function prototype.
entropy_filter_3d( input_image,
                   kernel_shape = EntropyFilter3d.KernelShape.BALL,
                   kernel_radius = 3,
                   output_image = None )
                    
This function returns the outputImage output parameter.
                        
                
// Function prototype.
public static IOLink.ImageView
EntropyFilter3d( IOLink.ImageView inputImage,
                 EntropyFilter3d.KernelShape kernelShape = ImageDev.EntropyFilter3d.KernelShape.BALL,
                 UInt32 kernelRadius = 3,
                 IOLink.ImageView outputImage = null );
                    Class Syntax
Parameters
| Class Name | EntropyFilter3d | 
|---|
| Parameter Name | Description | Type | Supported Values | Default Value | |||||
|---|---|---|---|---|---|---|---|---|---|
![]()  | 
  inputImage    | 
 The input image. | Image | Binary, Label, Grayscale or Multispectral | nullptr | ||||
![]()  | 
  kernelRadius    | 
 The kernel half side length or radius, in voxels. In case of a cube, a value N produces a cube window of 2N+1 voxels side length. In case of a ball, a value N produces a ball with a 2N+1 voxels diameter. | UInt32 | >=1 | 3 | ||||
![]()  | 
  kernelShape    | 
 The shape of the window defining the neighborhood.
  | 
Enumeration | BALL | |||||
![]()  | 
  outputImage    | 
 The output image. Its dimensions are forced to the same values as the input. Its data type is forced to floating point. | Image | nullptr | |||||
Object Examples
auto foam = readVipImage( std::string( IMAGEDEVDATA_IMAGES_FOLDER ) + "foam.vip" ); EntropyFilter3d entropyFilter3dAlgo; entropyFilter3dAlgo.setInputImage( foam ); entropyFilter3dAlgo.setKernelShape( EntropyFilter3d::KernelShape::CUBE ); entropyFilter3dAlgo.setKernelRadius( 3 ); entropyFilter3dAlgo.execute(); std::cout << "outputImage:" << entropyFilter3dAlgo.outputImage()->toString();
foam = imagedev.read_vip_image(imagedev_data.get_image_path("foam.vip"))
entropy_filter_3d_algo = imagedev.EntropyFilter3d()
entropy_filter_3d_algo.input_image = foam
entropy_filter_3d_algo.kernel_shape = imagedev.EntropyFilter3d.CUBE
entropy_filter_3d_algo.kernel_radius = 3
entropy_filter_3d_algo.execute()
print( "output_image:", str( entropy_filter_3d_algo.output_image ) );
            
ImageView foam = Data.ReadVipImage( @"Data/images/foam.vip" );
EntropyFilter3d entropyFilter3dAlgo = new EntropyFilter3d
{
    inputImage = foam,
    kernelShape = EntropyFilter3d.KernelShape.CUBE,
    kernelRadius = 3
};
entropyFilter3dAlgo.Execute();
Console.WriteLine( "outputImage:" + entropyFilter3dAlgo.outputImage.ToString() );
            Function Examples
auto foam = readVipImage( std::string( IMAGEDEVDATA_IMAGES_FOLDER ) + "foam.vip" ); auto result = entropyFilter3d( foam, EntropyFilter3d::KernelShape::CUBE, 3 ); std::cout << "outputImage:" << result->toString();
foam = imagedev.read_vip_image(imagedev_data.get_image_path("foam.vip"))
result = imagedev.entropy_filter_3d( foam, imagedev.EntropyFilter3d.CUBE, 3 )
print( "output_image:", str( result ) );
            ImageView foam = Data.ReadVipImage( @"Data/images/foam.vip" ); IOLink.ImageView result = Processing.EntropyFilter3d( foam, EntropyFilter3d.KernelShape.CUBE, 3 ); Console.WriteLine( "outputImage:" + result.ToString() );

