MorphologicalLut3d
Represents a set of 3x3x3 morphological kernels stored as a one-dimensional array.
Syntax
Method | Description |
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Ptr New() | Constructor returning an empty MorphologicalLut3d |
Ptr New( const MorphologicalKernel3d::Ptr kernel,
const size_t rotationX, const size_t rotationY, const size_t rotationZ) |
Constructor returning a MorphologicalLut3d with a kernel with a specific rotation
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Ptr New( const MorphologicalKernel3d::Ptr kernel ) |
Constructor returning a MorphologicalLut3d with a kernel in all possible rotations
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void addKernel( const MorphologicalKernel3d::Ptr kernel,
const size_t rotationX = 0, const size_t rotationY = 0, const size_t rotationZ = 0 ) |
Adds a morphological kernel to the morphological LUT.
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void addKernels( const MorphologicalKernel3d::Ptr kernel ) |
Adds a morphological kernel to the morphological LUT with all possible rotations.
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void reset() | Resets the LUT to initial values; that is, remove all kernels from the morphological LUT. |
size_t kernelCount() | Returns the number of kernels in the LUT. |
Method | Description |
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MorphologicalLut3d() | Constructor returning an empty MorphologicalLut3d |
MorphologicalLut3d(kernel, rotationX, rotationY, rotationZ) |
Constructor returning a MorphologicalLut3d with a kernel with a specific rotation
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MorphologicalLut3d(kernel) |
Constructor returning a MorphologicalLut3d with a kernel in all possible rotations
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add_kernel(kernel, rotationX, rotationY, rotationZ) |
Adds a morphological kernel to the morphological LUT.
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add_kernels(kernel) |
Adds a morphological kernel to the morphological LUT with all possible rotations.
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reset() | Resets the LUT to initial values; that is, remove all kernels from the morphological LUT. |
kernel_count() | Returns the number of kernels in the LUT. |
Method | Description |
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public MorphologicalLut3d() | Constructor returning an empty MorphologicalLut3d |
public MorphologicalLut3d(MorphologicalKernel3d kernel,
int rotationX, int rotationY, int rotationZ) |
Constructor returning a MorphologicalLut3d with a kernel with a specific rotation
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public MorphologicalLut3d(MorphologicalKernel3d kernel) |
Constructor returning a MorphologicalLut3d with a kernel in all possible rotations
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void AddKernel(MorphologicalKernel3d kernel,
int rotationX = 0, int rotationY = 0, int rotationZ = 0) |
Adds a morphological kernel to the morphological LUT.
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void AddKernels(MorphologicalKernel3d kernel) |
Adds a morphological kernel to the morphological LUT with all possible rotations.
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void Reset() | Resets the LUT to initial values; that is, remove all kernels from the morphological LUT. |
int KernelCount () | Returns the number of kernels in the LUT. |