ImageDev

MorphologicalLut2d

Represents a set of 3x3 morphological kernels stored as a one-dimensional array.

Syntax

Method Description
Ptr New() Constructor returning an empty MorphologicalLut2d
Ptr New( const MorphologicalKernel2d::Ptr kernel, const size_t rotation ) Constructor returning a MorphologicalLut2d with a kernel with a specific rotation
  • kernel: the MorphologicalKernel2d object to be inserted into the MorphologicalLut2d.
  • rotation: the number of PI/4 rotations to apply on the kernel before inserting it.
Ptr New( const MorphologicalKernel2d::Ptr kernel ) Constructor returning a MorphologicalLut2d with a kernel in all possible rotations
void addKernel( const MorphologicalKernel2d::Ptr kernel, const size_t rotation = 0 ) Adds a morphological kernel to the morphological LUT.
  • kernel: the MorphologicalKernel2d object to be inserted into the MorphologicalLut2d.
  • rotation: the number of PI/4 rotations to apply on the kernel before inserting it.
void addKernels( const MorphologicalKernel2d::Ptr kernel ) Adds a morphological kernel to the morphological LUT in all possible rotations.
void reset() Resets the LUT to initial values; that is, remove all kernels from the morphological LUT.
size_t kernelCount() Returns the number of kernels in the LUT.
Method Description
MorphologicalLut2d() Constructor returning an empty MorphologicalLut2d
MorphologicalLut2d(kernel, rotation) Constructor returning a MorphologicalLut2d with a kernel with a specific rotation
  • kernel: the MorphologicalKernel2d object to be inserted into the MorphologicalLut2d.
  • rotation: the number of PI/4 rotations to apply on the kernel before inserting it.
MorphologicalLut2d(kernel) Constructor returning a MorphologicalLut2d with a kernel in all possible rotations
add_kernel(kernel, rotation) Adds a morphological kernel to the morphological LUT.
  • kernel: the MorphologicalKernel2d object to be inserted into the MorphologicalLut2d.
  • rotation: the number of PI/4 rotations to apply on the kernel before inserting it.
add_kernels(kernel) Adds a morphological kernel to the morphological LUT in all possible rotations.
reset() Resets the LUT to initial values; that is, remove all kernels from the morphological LUT.
kernel_count() Returns the number of kernels in the LUT.
Method Description
public MorphologicalLut2d() Constructor returning an empty MorphologicalLut2d
public MorphologicalLut2d(MorphologicalKernel2d kernel, int rotation) Constructor returning a MorphologicalLut2d with a kernel with a specific rotation
  • kernel: the MorphologicalKernel2d object to be inserted into the MorphologicalLut2d.
  • rotation: the number of PI/4 rotations to apply on the kernel before inserting it.
public MorphologicalLut2d(MorphologicalKernel2d kernel) Constructor returning a MorphologicalLut2d with a kernel in all possible rotations
void AddKernel(MorphologicalKernel2d kernel, int rotation = 0) Adds a morphological kernel to the morphological LUT.
  • kernel: the MorphologicalKernel2d object to be inserted into the MorphologicalLut2d.
  • rotation: the number of PI/4 rotations to apply on the kernel before inserting it.
void AddKernels(MorphologicalKernel2d kernel) Adds a morphological kernel to the morphological LUT in all possible rotations.
void Reset() Resets the LUT to initial values; that is, remove all kernels from the morphological LUT.
int KernelCount() Returns the number of kernels in the LUT.





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