OpeningByReconstruction3d
Performs a three-dimensional opening by reconstruction with a structuring element matching with a cube.
Access to parameter description
An opening by reconstruction consists in applying an erosion followed by a morphological reconstruction. In the binary case, opening by reconstruction can be used for removing small objects without modifying edges of the large ones. In the grayscale case, opening by reconstruction can be used for performing a Top Hat by reconstruction for detecting bright small structures without getting artifacts from the boundary concavities of the large ones.
Its 2D binary behavior is illustrated in the OpeningByReconstruction2d documentation (Figure 1).
See also
Access to parameter description
An opening by reconstruction consists in applying an erosion followed by a morphological reconstruction. In the binary case, opening by reconstruction can be used for removing small objects without modifying edges of the large ones. In the grayscale case, opening by reconstruction can be used for performing a Top Hat by reconstruction for detecting bright small structures without getting artifacts from the boundary concavities of the large ones.
Its 2D binary behavior is illustrated in the OpeningByReconstruction2d documentation (Figure 1).
See also
Function Syntax
This function returns outputImage.
// Function prototype
std::shared_ptr< iolink::ImageView > openingByReconstruction3d( std::shared_ptr< iolink::ImageView > inputImage, uint32_t kernelRadius, OpeningByReconstruction3d::Neighborhood neighborhood, std::shared_ptr< iolink::ImageView > outputImage = NULL );
This function returns outputImage.
// Function prototype. opening_by_reconstruction_3d( input_image, kernel_radius = 3, neighborhood = OpeningByReconstruction3d.Neighborhood.CONNECTIVITY_26, output_image = None )
This function returns outputImage.
// Function prototype. public static IOLink.ImageView OpeningByReconstruction3d( IOLink.ImageView inputImage, UInt32 kernelRadius = 3, OpeningByReconstruction3d.Neighborhood neighborhood = ImageDev.OpeningByReconstruction3d.Neighborhood.CONNECTIVITY_26, IOLink.ImageView outputImage = null );
Class Syntax
Parameters
Parameter Name | Description | Type | Supported Values | Default Value | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
inputImage |
The input image. | Image | Binary, Label or Grayscale | nullptr | |||||||
kernelRadius |
The number of iterations (the half size of the structuring element, in voxels). A cube structuring element always has an odd side length (3x3x3, 5x5x5, etc.) which is defined by twice the kernel radius + 1. | UInt32 | >=1 | 3 | |||||||
neighborhood |
The 3D neighborhood configuration.
|
Enumeration | CONNECTIVITY_26 | ||||||||
outputImage |
The output image. Its dimensions and type are forced to the same values as the input image. | Image | nullptr |
Parameter Name | Description | Type | Supported Values | Default Value | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
input_image |
The input image. | image | Binary, Label or Grayscale | None | |||||||
kernel_radius |
The number of iterations (the half size of the structuring element, in voxels). A cube structuring element always has an odd side length (3x3x3, 5x5x5, etc.) which is defined by twice the kernel radius + 1. | uint32 | >=1 | 3 | |||||||
neighborhood |
The 3D neighborhood configuration.
|
enumeration | CONNECTIVITY_26 | ||||||||
output_image |
The output image. Its dimensions and type are forced to the same values as the input image. | image | None |
Parameter Name | Description | Type | Supported Values | Default Value | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
inputImage |
The input image. | Image | Binary, Label or Grayscale | null | |||||||
kernelRadius |
The number of iterations (the half size of the structuring element, in voxels). A cube structuring element always has an odd side length (3x3x3, 5x5x5, etc.) which is defined by twice the kernel radius + 1. | UInt32 | >=1 | 3 | |||||||
neighborhood |
The 3D neighborhood configuration.
|
Enumeration | CONNECTIVITY_26 | ||||||||
outputImage |
The output image. Its dimensions and type are forced to the same values as the input image. | Image | null |
Object Examples
auto foam = readVipImage( std::string( IMAGEDEVDATA_IMAGES_FOLDER ) + "foam.vip" ); OpeningByReconstruction3d openingByReconstruction3dAlgo; openingByReconstruction3dAlgo.setInputImage( foam ); openingByReconstruction3dAlgo.setKernelRadius( 3 ); openingByReconstruction3dAlgo.setNeighborhood( OpeningByReconstruction3d::Neighborhood::CONNECTIVITY_26 ); openingByReconstruction3dAlgo.execute(); std::cout << "outputImage:" << openingByReconstruction3dAlgo.outputImage()->toString();
foam = imagedev.read_vip_image(imagedev_data.get_image_path("foam.vip")) opening_by_reconstruction_3d_algo = imagedev.OpeningByReconstruction3d() opening_by_reconstruction_3d_algo.input_image = foam opening_by_reconstruction_3d_algo.kernel_radius = 3 opening_by_reconstruction_3d_algo.neighborhood = imagedev.OpeningByReconstruction3d.CONNECTIVITY_26 opening_by_reconstruction_3d_algo.execute() print( "output_image:", str( opening_by_reconstruction_3d_algo.output_image ) )
ImageView foam = Data.ReadVipImage( @"Data/images/foam.vip" ); OpeningByReconstruction3d openingByReconstruction3dAlgo = new OpeningByReconstruction3d { inputImage = foam, kernelRadius = 3, neighborhood = OpeningByReconstruction3d.Neighborhood.CONNECTIVITY_26 }; openingByReconstruction3dAlgo.Execute(); Console.WriteLine( "outputImage:" + openingByReconstruction3dAlgo.outputImage.ToString() );
Function Examples
auto foam = readVipImage( std::string( IMAGEDEVDATA_IMAGES_FOLDER ) + "foam.vip" ); auto result = openingByReconstruction3d( foam, 3, OpeningByReconstruction3d::Neighborhood::CONNECTIVITY_26 ); std::cout << "outputImage:" << result->toString();
foam = imagedev.read_vip_image(imagedev_data.get_image_path("foam.vip")) result = imagedev.opening_by_reconstruction_3d( foam, 3, imagedev.OpeningByReconstruction3d.CONNECTIVITY_26 ) print( "output_image:", str( result ) )
ImageView foam = Data.ReadVipImage( @"Data/images/foam.vip" ); IOLink.ImageView result = Processing.OpeningByReconstruction3d( foam, 3, OpeningByReconstruction3d.Neighborhood.CONNECTIVITY_26 ); Console.WriteLine( "outputImage:" + result.ToString() );