MorphologicalLut3d
Represents a set of 3x3x3 morphological kernels stored as a one-dimensional array.
Syntax
| Method | Description |
|---|---|
| Ptr New() | Constructor returning an empty MorphologicalLut3d |
| Ptr New( const MorphologicalKernel3d::Ptr kernel,
const size_t rotationX, const size_t rotationY, const size_t rotationZ) |
Constructor returning a MorphologicalLut3d with a kernel with a specific rotation
|
| Ptr New( const MorphologicalKernel3d::Ptr kernel ) |
Constructor returning a MorphologicalLut3d with a kernel in all possible rotations
|
|
void addKernel( const MorphologicalKernel3d::Ptr kernel,
const size_t rotationX = 0, const size_t rotationY = 0, const size_t rotationZ = 0 ) |
Adds a morphological kernel to the morphological LUT.
|
| void addKernels( const MorphologicalKernel3d::Ptr kernel ) |
Adds a morphological kernel to the morphological LUT with all possible rotations.
|
| void reset() | Resets the LUT to initial values; that is, remove all kernels from the morphological LUT. |
| size_t kernelCount() | Returns the number of kernels in the LUT. |
| Method | Description |
|---|---|
| MorphologicalLut3d() | Constructor returning an empty MorphologicalLut3d |
| MorphologicalLut3d(kernel, rotationX, rotationY, rotationZ) |
Constructor returning a MorphologicalLut3d with a kernel with a specific rotation
|
| MorphologicalLut3d(kernel) |
Constructor returning a MorphologicalLut3d with a kernel in all possible rotations
|
| add_kernel(kernel, rotationX, rotationY, rotationZ) |
Adds a morphological kernel to the morphological LUT.
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| add_kernels(kernel) |
Adds a morphological kernel to the morphological LUT with all possible rotations.
|
| reset() | Resets the LUT to initial values; that is, remove all kernels from the morphological LUT. |
| kernel_count() | Returns the number of kernels in the LUT. |
| Method | Description |
|---|---|
| public MorphologicalLut3d() | Constructor returning an empty MorphologicalLut3d |
| public MorphologicalLut3d(MorphologicalKernel3d kernel,
int rotationX, int rotationY, int rotationZ) |
Constructor returning a MorphologicalLut3d with a kernel with a specific rotation
|
| public MorphologicalLut3d(MorphologicalKernel3d kernel) |
Constructor returning a MorphologicalLut3d with a kernel in all possible rotations
|
|
void AddKernel(MorphologicalKernel3d kernel,
int rotationX = 0, int rotationY = 0, int rotationZ = 0) |
Adds a morphological kernel to the morphological LUT.
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| void AddKernels(MorphologicalKernel3d kernel) |
Adds a morphological kernel to the morphological LUT with all possible rotations.
|
| void Reset() | Resets the LUT to initial values; that is, remove all kernels from the morphological LUT. |
| int KernelCount () | Returns the number of kernels in the LUT. |