ClosingByReconstruction3d
Performs a three-dimensional closing by reconstruction with a structuring element matching with a cube.
Access to parameter description
A closing by reconstruction consists in applying a dilation followed by a morphological reconstruction. In the binary case, closing by reconstruction can be used for filling small holes without modifying edges of the large ones. In the grayscale case, opening by reconstruction can be used for performing a Top Hat by reconstruction for detecting dark small structures without getting artifacts from the boundary concavities of large structures.
Its 2D grayscale behavior is illustrated in the ClosingByReconstruction2d documentation (Figure 1).
See also
See related example
Access to parameter description
A closing by reconstruction consists in applying a dilation followed by a morphological reconstruction. In the binary case, closing by reconstruction can be used for filling small holes without modifying edges of the large ones. In the grayscale case, opening by reconstruction can be used for performing a Top Hat by reconstruction for detecting dark small structures without getting artifacts from the boundary concavities of large structures.
Its 2D grayscale behavior is illustrated in the ClosingByReconstruction2d documentation (Figure 1).
See also
- Dilation3d
- ReconstructionFromMarkers3d
- GrayscaleReconstruction3d
- OpeningByReconstruction3d
- ClosingByReconstruction2d
See related example
Function Syntax
This function returns outputImage.
// Function prototype
std::shared_ptr< iolink::ImageView > closingByReconstruction3d( std::shared_ptr< iolink::ImageView > inputImage, uint32_t kernelRadius, ClosingByReconstruction3d::Neighborhood neighborhood, std::shared_ptr< iolink::ImageView > outputImage = NULL );
This function returns outputImage.
// Function prototype. closing_by_reconstruction_3d( input_image, kernel_radius = 3, neighborhood = ClosingByReconstruction3d.Neighborhood.CONNECTIVITY_26, output_image = None )
This function returns outputImage.
// Function prototype. public static IOLink.ImageView ClosingByReconstruction3d( IOLink.ImageView inputImage, UInt32 kernelRadius = 3, ClosingByReconstruction3d.Neighborhood neighborhood = ImageDev.ClosingByReconstruction3d.Neighborhood.CONNECTIVITY_26, IOLink.ImageView outputImage = null );
Class Syntax
Parameters
Parameter Name | Description | Type | Supported Values | Default Value | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
inputImage |
The input image. | Image | Binary, Label or Grayscale | nullptr | |||||||
kernelRadius |
The number of iterations (the half size of the structuring element, in voxels). A cube structuring element always has an odd side length (3x3x3, 5x5x5, etc.) which is defined by twice the kernel radius + 1. | UInt32 | >=1 | 3 | |||||||
neighborhood |
The 3D neighborhood configuration.
|
Enumeration | CONNECTIVITY_26 | ||||||||
outputImage |
The output image. Its dimensions and type are forced to the same values as the input image. | Image | nullptr |
Parameter Name | Description | Type | Supported Values | Default Value | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
input_image |
The input image. | image | Binary, Label or Grayscale | None | |||||||
kernel_radius |
The number of iterations (the half size of the structuring element, in voxels). A cube structuring element always has an odd side length (3x3x3, 5x5x5, etc.) which is defined by twice the kernel radius + 1. | uint32 | >=1 | 3 | |||||||
neighborhood |
The 3D neighborhood configuration.
|
enumeration | CONNECTIVITY_26 | ||||||||
output_image |
The output image. Its dimensions and type are forced to the same values as the input image. | image | None |
Parameter Name | Description | Type | Supported Values | Default Value | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
inputImage |
The input image. | Image | Binary, Label or Grayscale | null | |||||||
kernelRadius |
The number of iterations (the half size of the structuring element, in voxels). A cube structuring element always has an odd side length (3x3x3, 5x5x5, etc.) which is defined by twice the kernel radius + 1. | UInt32 | >=1 | 3 | |||||||
neighborhood |
The 3D neighborhood configuration.
|
Enumeration | CONNECTIVITY_26 | ||||||||
outputImage |
The output image. Its dimensions and type are forced to the same values as the input image. | Image | null |
Object Examples
auto foam = readVipImage( std::string( IMAGEDEVDATA_IMAGES_FOLDER ) + "foam.vip" ); ClosingByReconstruction3d closingByReconstruction3dAlgo; closingByReconstruction3dAlgo.setInputImage( foam ); closingByReconstruction3dAlgo.setKernelRadius( 3 ); closingByReconstruction3dAlgo.setNeighborhood( ClosingByReconstruction3d::Neighborhood::CONNECTIVITY_26 ); closingByReconstruction3dAlgo.execute(); std::cout << "outputImage:" << closingByReconstruction3dAlgo.outputImage()->toString();
foam = imagedev.read_vip_image(imagedev_data.get_image_path("foam.vip")) closing_by_reconstruction_3d_algo = imagedev.ClosingByReconstruction3d() closing_by_reconstruction_3d_algo.input_image = foam closing_by_reconstruction_3d_algo.kernel_radius = 3 closing_by_reconstruction_3d_algo.neighborhood = imagedev.ClosingByReconstruction3d.CONNECTIVITY_26 closing_by_reconstruction_3d_algo.execute() print( "output_image:", str( closing_by_reconstruction_3d_algo.output_image ) )
ImageView foam = Data.ReadVipImage( @"Data/images/foam.vip" ); ClosingByReconstruction3d closingByReconstruction3dAlgo = new ClosingByReconstruction3d { inputImage = foam, kernelRadius = 3, neighborhood = ClosingByReconstruction3d.Neighborhood.CONNECTIVITY_26 }; closingByReconstruction3dAlgo.Execute(); Console.WriteLine( "outputImage:" + closingByReconstruction3dAlgo.outputImage.ToString() );
Function Examples
auto foam = readVipImage( std::string( IMAGEDEVDATA_IMAGES_FOLDER ) + "foam.vip" ); auto result = closingByReconstruction3d( foam, 3, ClosingByReconstruction3d::Neighborhood::CONNECTIVITY_26 ); std::cout << "outputImage:" << result->toString();
foam = imagedev.read_vip_image(imagedev_data.get_image_path("foam.vip")) result = imagedev.closing_by_reconstruction_3d( foam, 3, imagedev.ClosingByReconstruction3d.CONNECTIVITY_26 ) print( "output_image:", str( result ) )
ImageView foam = Data.ReadVipImage( @"Data/images/foam.vip" ); IOLink.ImageView result = Processing.ClosingByReconstruction3d( foam, 3, ClosingByReconstruction3d.Neighborhood.CONNECTIVITY_26 ); Console.WriteLine( "outputImage:" + result.ToString() );