OpeningBallByReconstruction3d
Performs a three-dimensional opening by reconstruction with a structuring element matching with a sphere.
Access to parameter description
An opening by reconstruction consists in applying an erosion followed by a morphological reconstruction. In the binary case, opening by reconstruction can be used for removing small objects without modifying edges of the large ones. In the grayscale case, opening by reconstruction can be used for performing a Top Hat by reconstruction for detecting bright small structures without getting artifacts from the boundary concavities of the large ones.
Its 2D binary behavior is illustrated in the OpeningByReconstruction2d documentation (Figure 1).
This algorithm supports two modes: a fast mode that combines erosions using different neighborhoods, and a precise mode (slower) that ensures a real sphere structuring element. The mode can be selected with the precision parameter.
See also
Access to parameter description
An opening by reconstruction consists in applying an erosion followed by a morphological reconstruction. In the binary case, opening by reconstruction can be used for removing small objects without modifying edges of the large ones. In the grayscale case, opening by reconstruction can be used for performing a Top Hat by reconstruction for detecting bright small structures without getting artifacts from the boundary concavities of the large ones.
Its 2D binary behavior is illustrated in the OpeningByReconstruction2d documentation (Figure 1).
This algorithm supports two modes: a fast mode that combines erosions using different neighborhoods, and a precise mode (slower) that ensures a real sphere structuring element. The mode can be selected with the precision parameter.
See also
Function Syntax
This function returns the outputImage output parameter.
// Function prototype. std::shared_ptr< iolink::ImageView > openingBallByReconstruction3d( std::shared_ptr< iolink::ImageView > inputImage, uint32_t kernelRadius, OpeningBallByReconstruction3d::Precision precision, std::shared_ptr< iolink::ImageView > outputImage = NULL );
This function returns the outputImage output parameter.
// Function prototype. opening_ball_by_reconstruction_3d( input_image, kernel_radius = 3, precision = OpeningBallByReconstruction3d.Precision.FASTER, output_image = None )
This function returns the outputImage output parameter.
// Function prototype. public static IOLink.ImageView OpeningBallByReconstruction3d( IOLink.ImageView inputImage, UInt32 kernelRadius = 3, OpeningBallByReconstruction3d.Precision precision = ImageDev.OpeningBallByReconstruction3d.Precision.FASTER, IOLink.ImageView outputImage = null );
Class Syntax
Parameters
Class Name | OpeningBallByReconstruction3d |
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Parameter Name | Description | Type | Supported Values | Default Value | |||||
---|---|---|---|---|---|---|---|---|---|
inputImage |
The input image | Image | Binary, Label or Grayscale | nullptr | |||||
kernelRadius |
The length of the sphere radius in voxels. | UInt32 | >=1 | 3 | |||||
precision |
The precision of the computation method.
|
Enumeration | FASTER | ||||||
outputImage |
The output image. Its dimensions and type are forced to the same values as the input image. | Image | nullptr |
Object Examples
auto foam = readVipImage( std::string( IMAGEDEVDATA_IMAGES_FOLDER ) + "foam.vip" ); OpeningBallByReconstruction3d openingBallByReconstruction3dAlgo; openingBallByReconstruction3dAlgo.setInputImage( foam ); openingBallByReconstruction3dAlgo.setKernelRadius( 3 ); openingBallByReconstruction3dAlgo.setPrecision( OpeningBallByReconstruction3d::Precision::FASTER ); openingBallByReconstruction3dAlgo.execute(); std::cout << "outputImage:" << openingBallByReconstruction3dAlgo.outputImage()->toString();
foam = imagedev.read_vip_image(imagedev_data.get_image_path("foam.vip")) opening_ball_by_reconstruction_3d_algo = imagedev.OpeningBallByReconstruction3d() opening_ball_by_reconstruction_3d_algo.input_image = foam opening_ball_by_reconstruction_3d_algo.kernel_radius = 3 opening_ball_by_reconstruction_3d_algo.precision = imagedev.OpeningBallByReconstruction3d.FASTER opening_ball_by_reconstruction_3d_algo.execute() print( "output_image:", str( opening_ball_by_reconstruction_3d_algo.output_image ) )
ImageView foam = Data.ReadVipImage( @"Data/images/foam.vip" ); OpeningBallByReconstruction3d openingBallByReconstruction3dAlgo = new OpeningBallByReconstruction3d { inputImage = foam, kernelRadius = 3, precision = OpeningBallByReconstruction3d.Precision.FASTER }; openingBallByReconstruction3dAlgo.Execute(); Console.WriteLine( "outputImage:" + openingBallByReconstruction3dAlgo.outputImage.ToString() );
Function Examples
auto foam = readVipImage( std::string( IMAGEDEVDATA_IMAGES_FOLDER ) + "foam.vip" ); auto result = openingBallByReconstruction3d( foam, 3, OpeningBallByReconstruction3d::Precision::FASTER ); std::cout << "outputImage:" << result->toString();
foam = imagedev.read_vip_image(imagedev_data.get_image_path("foam.vip")) result = imagedev.opening_ball_by_reconstruction_3d( foam, 3, imagedev.OpeningBallByReconstruction3d.FASTER ) print( "output_image:", str( result ) )
ImageView foam = Data.ReadVipImage( @"Data/images/foam.vip" ); IOLink.ImageView result = Processing.OpeningBallByReconstruction3d( foam, 3, OpeningBallByReconstruction3d.Precision.FASTER ); Console.WriteLine( "outputImage:" + result.ToString() );