VectorToMagnitude3d
Computes the amplitude of a 3D vector such as a gradient from its X, Y, and Z components.
Access to parameter description
For an introduction to gradient operations: Gradient Section.
VectorToMagnitude3d extracts the Euclidean norm or maximum component of a 3D vector from its X, Y, and Z components.
It is typically used to compute the magnitude of a 3D image gradient.
The results depend on the selected output mode.
See also
Access to parameter description
For an introduction to gradient operations: Gradient Section.
VectorToMagnitude3d extracts the Euclidean norm or maximum component of a 3D vector from its X, Y, and Z components.
It is typically used to compute the magnitude of a 3D image gradient.
The results depend on the selected output mode.
See also
Function Syntax
This function returns the outputAmplitudeImage output parameter.
// Function prototype. std::shared_ptr< iolink::ImageView > vectorToMagnitude3d( std::shared_ptr< iolink::ImageView > inputImageX, std::shared_ptr< iolink::ImageView > inputImageY, std::shared_ptr< iolink::ImageView > inputImageZ, VectorToMagnitude3d::OutputType outputType, std::shared_ptr< iolink::ImageView > outputAmplitudeImage = NULL );
This function returns the outputAmplitudeImage output parameter.
// Function prototype. vector_to_magnitude_3d( input_image_x, input_image_y, input_image_z, output_type = VectorToMagnitude3d.OutputType.AMPLITUDE_MAXIMUM, output_amplitude_image = None )
This function returns the outputAmplitudeImage output parameter.
// Function prototype. public static IOLink.ImageView VectorToMagnitude3d( IOLink.ImageView inputImageX, IOLink.ImageView inputImageY, IOLink.ImageView inputImageZ, VectorToMagnitude3d.OutputType outputType = ImageDev.VectorToMagnitude3d.OutputType.AMPLITUDE_MAXIMUM, IOLink.ImageView outputAmplitudeImage = null );
Class Syntax
Parameters
Class Name | VectorToMagnitude3d |
---|
Parameter Name | Description | Type | Supported Values | Default Value | |||||
---|---|---|---|---|---|---|---|---|---|
inputImageX |
The X vector component input image. | Image | Grayscale or Multispectral | nullptr | |||||
inputImageY |
The Y vector component input image. | Image | Grayscale or Multispectral | nullptr | |||||
inputImageZ |
The Z vector component input image. | Image | Grayscale or Multispectral | nullptr | |||||
outputType |
The output mode.
|
Enumeration | AMPLITUDE_MAXIMUM | ||||||
outputAmplitudeImage |
The gradient amplitude output image. | Image | nullptr |
Object Examples
auto foam = readVipImage( std::string( IMAGEDEVDATA_IMAGES_FOLDER ) + "foam.vip" ); VectorToMagnitude3d vectorToMagnitude3dAlgo; vectorToMagnitude3dAlgo.setInputImageX( foam ); vectorToMagnitude3dAlgo.setInputImageY( foam ); vectorToMagnitude3dAlgo.setInputImageZ( foam ); vectorToMagnitude3dAlgo.setOutputType( VectorToMagnitude3d::OutputType::AMPLITUDE_MAXIMUM ); vectorToMagnitude3dAlgo.execute(); std::cout << "outputAmplitudeImage:" << vectorToMagnitude3dAlgo.outputAmplitudeImage()->toString();
foam = imagedev.read_vip_image(imagedev_data.get_image_path("foam.vip")) vector_to_magnitude_3d_algo = imagedev.VectorToMagnitude3d() vector_to_magnitude_3d_algo.input_image_x = foam vector_to_magnitude_3d_algo.input_image_y = foam vector_to_magnitude_3d_algo.input_image_z = foam vector_to_magnitude_3d_algo.output_type = imagedev.VectorToMagnitude3d.AMPLITUDE_MAXIMUM vector_to_magnitude_3d_algo.execute() print( "output_amplitude_image:", str( vector_to_magnitude_3d_algo.output_amplitude_image ) )
ImageView foam = Data.ReadVipImage( @"Data/images/foam.vip" ); VectorToMagnitude3d vectorToMagnitude3dAlgo = new VectorToMagnitude3d { inputImageX = foam, inputImageY = foam, inputImageZ = foam, outputType = VectorToMagnitude3d.OutputType.AMPLITUDE_MAXIMUM }; vectorToMagnitude3dAlgo.Execute(); Console.WriteLine( "outputAmplitudeImage:" + vectorToMagnitude3dAlgo.outputAmplitudeImage.ToString() );
Function Examples
auto foam = readVipImage( std::string( IMAGEDEVDATA_IMAGES_FOLDER ) + "foam.vip" ); auto result = vectorToMagnitude3d( foam, foam, foam, VectorToMagnitude3d::OutputType::AMPLITUDE_MAXIMUM ); std::cout << "outputAmplitudeImage:" << result->toString();
foam = imagedev.read_vip_image(imagedev_data.get_image_path("foam.vip")) result = imagedev.vector_to_magnitude_3d( foam, foam, foam, imagedev.VectorToMagnitude3d.AMPLITUDE_MAXIMUM ) print( "output_amplitude_image:", str( result ) )
ImageView foam = Data.ReadVipImage( @"Data/images/foam.vip" ); IOLink.ImageView result = Processing.VectorToMagnitude3d( foam, foam, foam, VectorToMagnitude3d.OutputType.AMPLITUDE_MAXIMUM ); Console.WriteLine( "outputAmplitudeImage:" + result.ToString() );