RescaleImage3d
Generates a three-dimensional image with a new size using a user-defined interpolation mode.
Access to parameter description
This algorithm resamples a 3D image to generate a new image with a different size by applying a user-defined interpolation mode.
See also
Access to parameter description
This algorithm resamples a 3D image to generate a new image with a different size by applying a user-defined interpolation mode.
See also
Function Syntax
This function returns the outputImage output parameter.
// Function prototype. std::shared_ptr< iolink::ImageView > rescaleImage3d( std::shared_ptr< iolink::ImageView > inputImage, int32_t imageSizeX, int32_t imageSizeY, int32_t imageSizeZ, RescaleImage3d::InterpolationType interpolationType, std::shared_ptr< iolink::ImageView > outputImage = NULL );
This function returns the outputImage output parameter.
// Function prototype. rescale_image_3d( input_image, image_size_x = 1024, image_size_y = 1024, image_size_z = 256, interpolation_type = RescaleImage3d.InterpolationType.NEAREST_NEIGHBOR, output_image = None )
This function returns the outputImage output parameter.
// Function prototype. public static IOLink.ImageView RescaleImage3d( IOLink.ImageView inputImage, Int32 imageSizeX = 1024, Int32 imageSizeY = 1024, Int32 imageSizeZ = 256, RescaleImage3d.InterpolationType interpolationType = ImageDev.RescaleImage3d.InterpolationType.NEAREST_NEIGHBOR, IOLink.ImageView outputImage = null );
Class Syntax
Parameters
Class Name | RescaleImage3d |
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Parameter Name | Description | Type | Supported Values | Default Value | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
imageSizeX |
The X size of the new image, in pixels. | Int32 | >=1 | 1024 | |||||||
imageSizeY |
The Y size of the new image, in pixels. | Int32 | >=1 | 1024 | |||||||
imageSizeZ |
The Z size of the new image, in pixels. | Int32 | >=1 | 256 | |||||||
inputImage |
The input grayscale image. | Image | Binary, Label, Grayscale or Multispectral | nullptr | |||||||
interpolationType |
The interpolation mode. Method used to calculate the intensity of each result pixel
|
Enumeration | NEAREST_NEIGHBOR | ||||||||
outputImage |
The output image. Its type is forced to the same value as the input. Its dimensions depend on the image size parameters. | Image | nullptr |
Object Examples
auto foam = readVipImage( std::string( IMAGEDEVDATA_IMAGES_FOLDER ) + "foam.vip" ); RescaleImage3d rescaleImage3dAlgo; rescaleImage3dAlgo.setInputImage( foam ); rescaleImage3dAlgo.setImageSizeX( 128 ); rescaleImage3dAlgo.setImageSizeY( 128 ); rescaleImage3dAlgo.setImageSizeZ( 128 ); rescaleImage3dAlgo.setInterpolationType( RescaleImage3d::InterpolationType::NEAREST_NEIGHBOR ); rescaleImage3dAlgo.execute(); std::cout << "outputImage:" << rescaleImage3dAlgo.outputImage()->toString();
foam = imagedev.read_vip_image(imagedev_data.get_image_path("foam.vip")) rescale_image_3d_algo = imagedev.RescaleImage3d() rescale_image_3d_algo.input_image = foam rescale_image_3d_algo.image_size_x = 128 rescale_image_3d_algo.image_size_y = 128 rescale_image_3d_algo.image_size_z = 128 rescale_image_3d_algo.interpolation_type = imagedev.RescaleImage3d.NEAREST_NEIGHBOR rescale_image_3d_algo.execute() print( "output_image:", str( rescale_image_3d_algo.output_image ) )
ImageView foam = Data.ReadVipImage( @"Data/images/foam.vip" ); RescaleImage3d rescaleImage3dAlgo = new RescaleImage3d { inputImage = foam, imageSizeX = 128, imageSizeY = 128, imageSizeZ = 128, interpolationType = RescaleImage3d.InterpolationType.NEAREST_NEIGHBOR }; rescaleImage3dAlgo.Execute(); Console.WriteLine( "outputImage:" + rescaleImage3dAlgo.outputImage.ToString() );
Function Examples
auto foam = readVipImage( std::string( IMAGEDEVDATA_IMAGES_FOLDER ) + "foam.vip" ); auto result = rescaleImage3d( foam, 128, 128, 128, RescaleImage3d::InterpolationType::NEAREST_NEIGHBOR ); std::cout << "outputImage:" << result->toString();
foam = imagedev.read_vip_image(imagedev_data.get_image_path("foam.vip")) result = imagedev.rescale_image_3d( foam, 128, 128, 128, imagedev.RescaleImage3d.NEAREST_NEIGHBOR ) print( "output_image:", str( result ) )
ImageView foam = Data.ReadVipImage( @"Data/images/foam.vip" ); IOLink.ImageView result = Processing.RescaleImage3d( foam, 128, 128, 128, RescaleImage3d.InterpolationType.NEAREST_NEIGHBOR ); Console.WriteLine( "outputImage:" + result.ToString() );