ClosingBall3d
Performs a three-dimensional closing using a structuring element matching with a sphere.
Access to parameter description
For an introduction:
With a classic implementation, morphological closing systematically considers areas out of the image as a replication of the image borders at each step of the algorithm. Therefore, when applying a closing, some objects close to the image borders may be connected to the border at the dilation step and not be retro propagated after the dilation, while one would expect to keep them disconnected from the border. The borderPolicy parameter manages this case. The default mode, LIMITED, corresponds to the classic behavior. The EXTENDED mode properly manages image borders by extending them by a size equal to the structuring element's. This mode can be slower and more memory consuming, especially when the structuring element size is high.
This option is illustrated in the Closing2d documentation (Figure 2).
See also
Access to parameter description
For an introduction:
- section Mathematical Morphology
- section Introduction To Closing
With a classic implementation, morphological closing systematically considers areas out of the image as a replication of the image borders at each step of the algorithm. Therefore, when applying a closing, some objects close to the image borders may be connected to the border at the dilation step and not be retro propagated after the dilation, while one would expect to keep them disconnected from the border. The borderPolicy parameter manages this case. The default mode, LIMITED, corresponds to the classic behavior. The EXTENDED mode properly manages image borders by extending them by a size equal to the structuring element's. This mode can be slower and more memory consuming, especially when the structuring element size is high.
This option is illustrated in the Closing2d documentation (Figure 2).
See also
Function Syntax
This function returns the outputImage output parameter.
// Function prototype. std::shared_ptr< iolink::ImageView > closingBall3d( std::shared_ptr< iolink::ImageView > inputImage, uint32_t kernelRadius, ClosingBall3d::Precision precision, ClosingBall3d::BorderPolicy borderPolicy, std::shared_ptr< iolink::ImageView > outputImage = NULL );
This function returns the outputImage output parameter.
// Function prototype. closing_ball_3d( input_image, kernel_radius = 3, precision = ClosingBall3d.Precision.FASTER, border_policy = ClosingBall3d.BorderPolicy.LIMITED, output_image = None )
This function returns the outputImage output parameter.
// Function prototype. public static IOLink.ImageView ClosingBall3d( IOLink.ImageView inputImage, UInt32 kernelRadius = 3, ClosingBall3d.Precision precision = ImageDev.ClosingBall3d.Precision.FASTER, ClosingBall3d.BorderPolicy borderPolicy = ImageDev.ClosingBall3d.BorderPolicy.LIMITED, IOLink.ImageView outputImage = null );
Class Syntax
Parameters
Class Name | ClosingBall3d |
---|
Parameter Name | Description | Type | Supported Values | Default Value | |||||
---|---|---|---|---|---|---|---|---|---|
inputImage |
The input image. The image type can be integer or float. | Image | Binary, Label, Grayscale or Multispectral | nullptr | |||||
borderPolicy |
The border policy to apply.
|
Enumeration | LIMITED | ||||||
kernelRadius |
The length of the sphere radius in voxels. | UInt32 | >=1 | 3 | |||||
precision |
The precision of the computation method.
|
Enumeration | FASTER | ||||||
outputImage |
The output image. Its dimensions and type are forced to the same values as the input image. | Image | nullptr |
Object Examples
auto foam = readVipImage( std::string( IMAGEDEVDATA_IMAGES_FOLDER ) + "foam.vip" ); ClosingBall3d closingBall3dAlgo; closingBall3dAlgo.setInputImage( foam ); closingBall3dAlgo.setKernelRadius( 3 ); closingBall3dAlgo.setPrecision( ClosingBall3d::Precision::FASTER ); closingBall3dAlgo.setBorderPolicy( ClosingBall3d::BorderPolicy::EXTENDED ); closingBall3dAlgo.execute(); std::cout << "outputImage:" << closingBall3dAlgo.outputImage()->toString();
foam = imagedev.read_vip_image(imagedev_data.get_image_path("foam.vip")) closing_ball_3d_algo = imagedev.ClosingBall3d() closing_ball_3d_algo.input_image = foam closing_ball_3d_algo.kernel_radius = 3 closing_ball_3d_algo.precision = imagedev.ClosingBall3d.FASTER closing_ball_3d_algo.border_policy = imagedev.ClosingBall3d.EXTENDED closing_ball_3d_algo.execute() print( "output_image:", str( closing_ball_3d_algo.output_image ) )
ImageView foam = Data.ReadVipImage( @"Data/images/foam.vip" ); ClosingBall3d closingBall3dAlgo = new ClosingBall3d { inputImage = foam, kernelRadius = 3, precision = ClosingBall3d.Precision.FASTER, borderPolicy = ClosingBall3d.BorderPolicy.EXTENDED }; closingBall3dAlgo.Execute(); Console.WriteLine( "outputImage:" + closingBall3dAlgo.outputImage.ToString() );
Function Examples
auto foam = readVipImage( std::string( IMAGEDEVDATA_IMAGES_FOLDER ) + "foam.vip" ); auto result = closingBall3d( foam, 3, ClosingBall3d::Precision::FASTER, ClosingBall3d::BorderPolicy::EXTENDED ); std::cout << "outputImage:" << result->toString();
foam = imagedev.read_vip_image(imagedev_data.get_image_path("foam.vip")) result = imagedev.closing_ball_3d( foam, 3, imagedev.ClosingBall3d.FASTER, imagedev.ClosingBall3d.EXTENDED ) print( "output_image:", str( result ) )
ImageView foam = Data.ReadVipImage( @"Data/images/foam.vip" ); IOLink.ImageView result = Processing.ClosingBall3d( foam, 3, ClosingBall3d.Precision.FASTER, ClosingBall3d.BorderPolicy.EXTENDED ); Console.WriteLine( "outputImage:" + result.ToString() );