RotateImage3d
Applies a rotation of a given angle on a three-dimensional image.
Access to parameter description
This algorithm rotates a 3D image of a user-defined angle $(\theta_x,\theta_y,\theta_z)$ in Euler angles notation.
The new coordinates $(x',y',z')$ can be expressed as a function of the old coordinates $(x,y,z)$: $$ \begin{bmatrix}x'\\y'\\z'\end{bmatrix} = R_x(\theta_x)\cdot R_y(\theta_y)\cdot R_z(\theta_z)\cdot\begin{bmatrix}x\\y\\z\end{bmatrix} $$ where: $$ R_x(\theta)=\begin{bmatrix} 1 & 0 & 0 \\ 0 & \cos\theta & -\sin\theta \\ 0 & \sin\theta & \cos\theta \end{bmatrix} $$ $$ R_y(\theta)=\begin{bmatrix} \cos\theta & 0 & \sin\theta \\ 0 & 1 & 0 \\
\sin\theta & 0 & \cos\theta \end{bmatrix} $$ $$ R_z(\theta)=\begin{bmatrix} \cos\theta & -\sin\theta & 0 \\ \sin\theta & \cos\theta & 0 \\ 0 & 0 & 1 \end{bmatrix} $$ See also
Access to parameter description
This algorithm rotates a 3D image of a user-defined angle $(\theta_x,\theta_y,\theta_z)$ in Euler angles notation.
The new coordinates $(x',y',z')$ can be expressed as a function of the old coordinates $(x,y,z)$: $$ \begin{bmatrix}x'\\y'\\z'\end{bmatrix} = R_x(\theta_x)\cdot R_y(\theta_y)\cdot R_z(\theta_z)\cdot\begin{bmatrix}x\\y\\z\end{bmatrix} $$ where: $$ R_x(\theta)=\begin{bmatrix} 1 & 0 & 0 \\ 0 & \cos\theta & -\sin\theta \\ 0 & \sin\theta & \cos\theta \end{bmatrix} $$ $$ R_y(\theta)=\begin{bmatrix} \cos\theta & 0 & \sin\theta \\ 0 & 1 & 0 \\
\sin\theta & 0 & \cos\theta \end{bmatrix} $$ $$ R_z(\theta)=\begin{bmatrix} \cos\theta & -\sin\theta & 0 \\ \sin\theta & \cos\theta & 0 \\ 0 & 0 & 1 \end{bmatrix} $$ See also
Function Syntax
This function returns the outputImage output parameter.
// Function prototype. std::shared_ptr< iolink::ImageView > rotateImage3d( std::shared_ptr< iolink::ImageView > inputImage, double rotationAngleX, double rotationAngleY, double rotationAngleZ, RotateImage3d::InterpolationType interpolationType, std::shared_ptr< iolink::ImageView > outputImage = NULL );
This function returns the outputImage output parameter.
// Function prototype. rotate_image_3d( input_image, rotation_angle_x = 90, rotation_angle_y = 0, rotation_angle_z = 0, interpolation_type = RotateImage3d.InterpolationType.NEAREST_NEIGHBOR, output_image = None )
This function returns the outputImage output parameter.
// Function prototype. public static IOLink.ImageView RotateImage3d( IOLink.ImageView inputImage, double rotationAngleX = 90, double rotationAngleY = 0, double rotationAngleZ = 0, RotateImage3d.InterpolationType interpolationType = ImageDev.RotateImage3d.InterpolationType.NEAREST_NEIGHBOR, IOLink.ImageView outputImage = null );
Class Syntax
Parameters
Class Name | RotateImage3d |
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Parameter Name | Description | Type | Supported Values | Default Value | |||||
---|---|---|---|---|---|---|---|---|---|
inputImage |
The input grayscale image. | Image | Binary, Label, Grayscale or Multispectral | nullptr | |||||
rotationAngleX |
The angle of rotation in degrees for the OX axis. | Float64 | Any value | 90 | |||||
rotationAngleY |
The angle of rotation in degrees for the OY axis. | Float64 | Any value | 0 | |||||
rotationAngleZ |
The angle of rotation in degrees for the OZ axis. | Float64 | Any value | 0 | |||||
interpolationType |
The interpolation mode. Method used to calculate the intensity of each pixel in the result image.
|
Enumeration | NEAREST_NEIGHBOR | ||||||
outputImage |
The output image. Its dimensions and type are forced to the same values as the input. | Image | nullptr |
Object Examples
auto foam = readVipImage( std::string( IMAGEDEVDATA_IMAGES_FOLDER ) + "foam.vip" ); RotateImage3d rotateImage3dAlgo; rotateImage3dAlgo.setInputImage( foam ); rotateImage3dAlgo.setRotationAngleX( 90.0 ); rotateImage3dAlgo.setRotationAngleY( 0.0 ); rotateImage3dAlgo.setRotationAngleZ( 0.0 ); rotateImage3dAlgo.setInterpolationType( RotateImage3d::InterpolationType::NEAREST_NEIGHBOR ); rotateImage3dAlgo.execute(); std::cout << "outputImage:" << rotateImage3dAlgo.outputImage()->toString();
foam = imagedev.read_vip_image(imagedev_data.get_image_path("foam.vip")) rotate_image_3d_algo = imagedev.RotateImage3d() rotate_image_3d_algo.input_image = foam rotate_image_3d_algo.rotation_angle_x = 90.0 rotate_image_3d_algo.rotation_angle_y = 0.0 rotate_image_3d_algo.rotation_angle_z = 0.0 rotate_image_3d_algo.interpolation_type = imagedev.RotateImage3d.NEAREST_NEIGHBOR rotate_image_3d_algo.execute() print( "output_image:", str( rotate_image_3d_algo.output_image ) )
ImageView foam = Data.ReadVipImage( @"Data/images/foam.vip" ); RotateImage3d rotateImage3dAlgo = new RotateImage3d { inputImage = foam, rotationAngleX = 90.0, rotationAngleY = 0.0, rotationAngleZ = 0.0, interpolationType = RotateImage3d.InterpolationType.NEAREST_NEIGHBOR }; rotateImage3dAlgo.Execute(); Console.WriteLine( "outputImage:" + rotateImage3dAlgo.outputImage.ToString() );
Function Examples
auto foam = readVipImage( std::string( IMAGEDEVDATA_IMAGES_FOLDER ) + "foam.vip" ); auto result = rotateImage3d( foam, 90.0, 0.0, 0.0, RotateImage3d::InterpolationType::NEAREST_NEIGHBOR ); std::cout << "outputImage:" << result->toString();
foam = imagedev.read_vip_image(imagedev_data.get_image_path("foam.vip")) result = imagedev.rotate_image_3d( foam, 90.0, 0.0, 0.0, imagedev.RotateImage3d.NEAREST_NEIGHBOR ) print( "output_image:", str( result ) )
ImageView foam = Data.ReadVipImage( @"Data/images/foam.vip" ); IOLink.ImageView result = Processing.RotateImage3d( foam, 90.0, 0.0, 0.0, RotateImage3d.InterpolationType.NEAREST_NEIGHBOR ); Console.WriteLine( "outputImage:" + result.ToString() );