SupervisedTextureClassification3d
Performs a segmentation of a three-dimensional grayscale image, based on a texture model automatically built from a training input image.
Access to parameter description
For an introduction:
See also
Access to parameter description
For an introduction:
- section Image Segmentation
- section Supervised Texture Classification
See also
Function Syntax
This function returns a SupervisedTextureClassification3dOutput structure containing the outputLabelImage and outputMapImage output parameters.
// Output structure. struct SupervisedTextureClassification3dOutput { std::shared_ptr< iolink::ImageView > outputLabelImage; std::shared_ptr< iolink::ImageView > outputMapImage; }; // Function prototype. SupervisedTextureClassification3dOutput supervisedTextureClassification3d( std::shared_ptr< iolink::ImageView > inputImage, std::shared_ptr< iolink::ImageView > inputTrainingImage, int32_t featureGroup, iolink::Vector2u32 radiusRange, uint32_t radiusStep, uint32_t coocRadius, SupervisedTextureClassification3d::CoocTextonShape coocTextonShape, uint32_t coocTextonSize, double minSeparationPercentage, SupervisedTextureClassification3d::OutputMapType outputMapType, std::shared_ptr< iolink::ImageView > outputLabelImage = NULL, std::shared_ptr< iolink::ImageView > outputMapImage = NULL );
This function returns a tuple containing the output_label_image and output_map_image output parameters.
// Function prototype. supervised_texture_classification_3d( input_image, input_training_image, feature_group = 28, radius_range = [2, 8], radius_step = 6, cooc_radius = 6, cooc_texton_shape = SupervisedTextureClassification3d.CoocTextonShape.SPHERE, cooc_texton_size = 2, min_separation_percentage = 3, output_map_type = SupervisedTextureClassification3d.OutputMapType.CLOSEST_DISTANCE, output_label_image = None, output_map_image = None )
This function returns a SupervisedTextureClassification3dOutput structure containing the outputLabelImage and outputMapImage output parameters.
/// Output structure of the SupervisedTextureClassification3d function. public struct SupervisedTextureClassification3dOutput { public IOLink.ImageView outputLabelImage; public IOLink.ImageView outputMapImage; }; // Function prototype. public static SupervisedTextureClassification3dOutput SupervisedTextureClassification3d( IOLink.ImageView inputImage, IOLink.ImageView inputTrainingImage, Int32 featureGroup = 28, uint[] radiusRange = null, UInt32 radiusStep = 6, UInt32 coocRadius = 6, SupervisedTextureClassification3d.CoocTextonShape coocTextonShape = ImageDev.SupervisedTextureClassification3d.CoocTextonShape.SPHERE, UInt32 coocTextonSize = 2, double minSeparationPercentage = 3, SupervisedTextureClassification3d.OutputMapType outputMapType = ImageDev.SupervisedTextureClassification3d.OutputMapType.CLOSEST_DISTANCE, IOLink.ImageView outputLabelImage = null, IOLink.ImageView outputMapImage = null );
Class Syntax
Parameters
Class Name | SupervisedTextureClassification3d |
---|
Parameter Name | Description | Type | Supported Values | Default Value | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
inputImage |
The input grayscale image to segment. | Image | Grayscale | nullptr | |||||||||||
inputTrainingImage |
The input label training image (16 or 32 bits) where each label represents a class sample for the training step. | Image | Label | nullptr | |||||||||||
featureGroup |
The groups of textural features to compute. This list defines all the textural attributes proposed for performing the classification.
|
MultipleChoice | FIRST_ORDER_STATISTICS | HISTOGRAM_STATISTICS | INTENSITY | ||||||||||||
radiusRange |
The minimum and maximum radius, in voxels, of the circular neighborhoods used for computing textural features. | Vector2u32 | >=1 | {2, 8} | |||||||||||
radiusStep |
The step, in voxels, used to define the set of radius between minimum and maximum. The maximum radius is systematically added to the radius list. | UInt32 | >=1 | 6 | |||||||||||
coocRadius |
The radius, in voxels, of the circular neighborhood used by the co-occurrence features. This parameter is ignored if none of the co-occurrence feature groups is selected. | UInt32 | >=1 | 6 | |||||||||||
coocTextonShape |
The shape of the co-occurrence texton (the pattern defined by the set of co-occurrence vectors). This parameter is ignored if none of the co-occurrence feature groups is selected.
The texton shape represents the distribution of points around the target point for computing the co-occurrence matrices. Associated to the texton size, it defines the set of vectors that are used for computing co-occurrence features. For instance, in 2D, a cube shape of size 3 defines the co-occurrence vectors (-3, -3), (0, -3), (3, -3), (-3, 0), (3, 0), (-3, 3), (0, 3) and (3, 3).
|
Enumeration | SPHERE | ||||||||||||
coocTextonSize |
The size, in voxels, of the texton shape for co-occurrence features. This parameter is ignored if none of the co-occurrence feature groups is selected.
This size is constrained by the radius parameter. The constraint depends on the texton shape. For instance, with a cube texton, the texton size cannot exceed the rounded value of $radius \times \sqrt{3}$. |
UInt32 | >=1 | 2 | |||||||||||
minSeparationPercentage |
This parameter controls the rejection criteria of the feature selection algorithm (FS).
A measure is rejected if its contribution does not increase enough the separation power of the classification model. This ratio indicates the minimal relative growth required to keep a measure. More information is available in the Feature Selection section. This value must be greater than or equal to 0.0. |
Float64 | [0, 100] | 3 | |||||||||||
outputMapType |
The type of uncertainty map image to compute.
|
Enumeration | CLOSEST_DISTANCE | ||||||||||||
outputLabelImage |
The output label image representing the texture classification result. Its dimensions and type are forced to the same values as the training input. | Image | nullptr | ||||||||||||
outputMapImage |
The output map image. Its dimensions are forced to the same values as the training image. In CLASS_DISTANCE mode, its number of channels is equal to the number of classes defined in the training image. Its data type is forced to floating point. | Image | nullptr |
Object Examples
auto foam = readVipImage( std::string( IMAGEDEVDATA_IMAGES_FOLDER ) + "foam.vip" ); auto foam_sep_label = readVipImage( std::string( IMAGEDEVDATA_IMAGES_FOLDER ) + "foam_sep_label.vip" ); SupervisedTextureClassification3d supervisedTextureClassification3dAlgo; supervisedTextureClassification3dAlgo.setInputImage( foam ); supervisedTextureClassification3dAlgo.setInputTrainingImage( foam_sep_label ); supervisedTextureClassification3dAlgo.setFeatureGroup( 4 ); supervisedTextureClassification3dAlgo.setRadiusRange( {2, 4} ); supervisedTextureClassification3dAlgo.setRadiusStep( 4 ); supervisedTextureClassification3dAlgo.setCoocRadius( 4 ); supervisedTextureClassification3dAlgo.setCoocTextonShape( SupervisedTextureClassification3d::CoocTextonShape::CUBE ); supervisedTextureClassification3dAlgo.setCoocTextonSize( 2 ); supervisedTextureClassification3dAlgo.setMinSeparationPercentage( 3 ); supervisedTextureClassification3dAlgo.setOutputMapType( SupervisedTextureClassification3d::OutputMapType::CLOSEST_DISTANCE ); supervisedTextureClassification3dAlgo.execute(); std::cout << "outputLabelImage:" << supervisedTextureClassification3dAlgo.outputLabelImage()->toString(); std::cout << "outputMapImage:" << supervisedTextureClassification3dAlgo.outputMapImage()->toString();
foam = imagedev.read_vip_image(imagedev_data.get_image_path("foam.vip")) foam_sep_label = imagedev.read_vip_image(imagedev_data.get_image_path("foam_sep_label.vip")) supervised_texture_classification_3d_algo = imagedev.SupervisedTextureClassification3d() supervised_texture_classification_3d_algo.input_image = foam supervised_texture_classification_3d_algo.input_training_image = foam_sep_label supervised_texture_classification_3d_algo.feature_group = 4 supervised_texture_classification_3d_algo.radius_range = [2, 4] supervised_texture_classification_3d_algo.radius_step = 4 supervised_texture_classification_3d_algo.cooc_radius = 4 supervised_texture_classification_3d_algo.cooc_texton_shape = imagedev.SupervisedTextureClassification3d.CUBE supervised_texture_classification_3d_algo.cooc_texton_size = 2 supervised_texture_classification_3d_algo.min_separation_percentage = 3 supervised_texture_classification_3d_algo.output_map_type = imagedev.SupervisedTextureClassification3d.CLOSEST_DISTANCE supervised_texture_classification_3d_algo.execute() print( "output_label_image:", str( supervised_texture_classification_3d_algo.output_label_image ) ) print( "output_map_image:", str( supervised_texture_classification_3d_algo.output_map_image ) )
ImageView foam = Data.ReadVipImage( @"Data/images/foam.vip" ); ImageView foam_sep_label = Data.ReadVipImage( @"Data/images/foam_sep_label.vip" ); SupervisedTextureClassification3d supervisedTextureClassification3dAlgo = new SupervisedTextureClassification3d { inputImage = foam, inputTrainingImage = foam_sep_label, featureGroup = 4, radiusRange = new uint[]{2, 4}, radiusStep = 4, coocRadius = 4, coocTextonShape = SupervisedTextureClassification3d.CoocTextonShape.CUBE, coocTextonSize = 2, minSeparationPercentage = 3, outputMapType = SupervisedTextureClassification3d.OutputMapType.CLOSEST_DISTANCE }; supervisedTextureClassification3dAlgo.Execute(); Console.WriteLine( "outputLabelImage:" + supervisedTextureClassification3dAlgo.outputLabelImage.ToString() ); Console.WriteLine( "outputMapImage:" + supervisedTextureClassification3dAlgo.outputMapImage.ToString() );
Function Examples
auto foam = readVipImage( std::string( IMAGEDEVDATA_IMAGES_FOLDER ) + "foam.vip" ); auto foam_sep_label = readVipImage( std::string( IMAGEDEVDATA_IMAGES_FOLDER ) + "foam_sep_label.vip" ); auto result = supervisedTextureClassification3d( foam, foam_sep_label, 4, {2, 4}, 4, 4, SupervisedTextureClassification3d::CoocTextonShape::CUBE, 2, 3, SupervisedTextureClassification3d::OutputMapType::CLOSEST_DISTANCE ); std::cout << "outputLabelImage:" << result.outputLabelImage->toString(); std::cout << "outputMapImage:" << result.outputMapImage->toString();
foam = imagedev.read_vip_image(imagedev_data.get_image_path("foam.vip")) foam_sep_label = imagedev.read_vip_image(imagedev_data.get_image_path("foam_sep_label.vip")) result_output_label_image, result_output_map_image = imagedev.supervised_texture_classification_3d( foam, foam_sep_label, 4, [2, 4], 4, 4, imagedev.SupervisedTextureClassification3d.CUBE, 2, 3, imagedev.SupervisedTextureClassification3d.CLOSEST_DISTANCE ) print( "output_label_image:", str( result_output_label_image ) ) print( "output_map_image:", str( result_output_map_image ) )
ImageView foam = Data.ReadVipImage( @"Data/images/foam.vip" ); ImageView foam_sep_label = Data.ReadVipImage( @"Data/images/foam_sep_label.vip" ); Processing.SupervisedTextureClassification3dOutput result = Processing.SupervisedTextureClassification3d( foam, foam_sep_label, 4, new uint[]{2, 4}, 4, 4, SupervisedTextureClassification3d.CoocTextonShape.CUBE, 2, 3, SupervisedTextureClassification3d.OutputMapType.CLOSEST_DISTANCE ); Console.WriteLine( "outputLabelImage:" + result.outputLabelImage.ToString() ); Console.WriteLine( "outputMapImage:" + result.outputMapImage.ToString() );