DilationBall3d
Performs a three-dimensional erosion using a structuring element matching with a sphere.
Access to parameter description
For an introduction:
See also
Access to parameter description
For an introduction:
- section Mathematical Morphology
- section Introduction To Dilation
See also
Function Syntax
This function returns outputImage.
// Function prototype
std::shared_ptr< iolink::ImageView > dilationBall3d( std::shared_ptr< iolink::ImageView > inputImage, uint32_t kernelRadius, DilationBall3d::Precision precision, std::shared_ptr< iolink::ImageView > outputImage = NULL );
This function returns outputImage.
// Function prototype. dilation_ball_3d( input_image, kernel_radius = 3, precision = DilationBall3d.Precision.FASTER, output_image = None )
This function returns outputImage.
// Function prototype. public static IOLink.ImageView DilationBall3d( IOLink.ImageView inputImage, UInt32 kernelRadius = 3, DilationBall3d.Precision precision = ImageDev.DilationBall3d.Precision.FASTER, IOLink.ImageView outputImage = null );
Class Syntax
Parameters
Class Name | DilationBall3d |
---|
Parameter Name | Description | Type | Supported Values | Default Value | |||||
---|---|---|---|---|---|---|---|---|---|
inputImage |
The input image. The image type can be integer or float. | Image | Binary, Label, Grayscale or Multispectral | nullptr | |||||
kernelRadius |
The length of the sphere radius in voxels. | UInt32 | >=1 | 3 | |||||
precision |
The precision of the computation method.
|
Enumeration | FASTER | ||||||
outputImage |
The output image. Its dimensions and type are forced to the same values as the input image. | Image | nullptr |
Object Examples
auto foam = readVipImage( std::string( IMAGEDEVDATA_IMAGES_FOLDER ) + "foam.vip" ); DilationBall3d dilationBall3dAlgo; dilationBall3dAlgo.setInputImage( foam ); dilationBall3dAlgo.setKernelRadius( 3 ); dilationBall3dAlgo.setPrecision( DilationBall3d::Precision::FASTER ); dilationBall3dAlgo.execute(); std::cout << "outputImage:" << dilationBall3dAlgo.outputImage()->toString();
foam = imagedev.read_vip_image(imagedev_data.get_image_path("foam.vip")) dilation_ball_3d_algo = imagedev.DilationBall3d() dilation_ball_3d_algo.input_image = foam dilation_ball_3d_algo.kernel_radius = 3 dilation_ball_3d_algo.precision = imagedev.DilationBall3d.FASTER dilation_ball_3d_algo.execute() print( "output_image:", str( dilation_ball_3d_algo.output_image ) )
ImageView foam = Data.ReadVipImage( @"Data/images/foam.vip" ); DilationBall3d dilationBall3dAlgo = new DilationBall3d { inputImage = foam, kernelRadius = 3, precision = DilationBall3d.Precision.FASTER }; dilationBall3dAlgo.Execute(); Console.WriteLine( "outputImage:" + dilationBall3dAlgo.outputImage.ToString() );
Function Examples
auto foam = readVipImage( std::string( IMAGEDEVDATA_IMAGES_FOLDER ) + "foam.vip" ); auto result = dilationBall3d( foam, 3, DilationBall3d::Precision::FASTER ); std::cout << "outputImage:" << result->toString();
foam = imagedev.read_vip_image(imagedev_data.get_image_path("foam.vip")) result = imagedev.dilation_ball_3d( foam, 3, imagedev.DilationBall3d.FASTER ) print( "output_image:", str( result ) )
ImageView foam = Data.ReadVipImage( @"Data/images/foam.vip" ); IOLink.ImageView result = Processing.DilationBall3d( foam, 3, DilationBall3d.Precision.FASTER ); Console.WriteLine( "outputImage:" + result.ToString() );