Despeckle3d
Smoothes a three-dimensional image by replacing any aberrant voxel values by their neighbors mean value.
Access to parameter description
For an introduction to image filters: see Images Filtering.
For each voxel of the input image, mean $\mu$ and standard deviation $\sigma$ values of a rectangular neighbor window are computed.
The output image value is then given by: $$ O(i,j,k)=\left\{\begin{array}{ll} \mu(i,j,k) & ~ \mbox{if} ~ \lambda \times |I(i,j,k)-\mu(i,j,k)| > \sigma(i,j,k)\\ I(i,j,k) & ~ \mbox{otherwise} \end{array}\right. $$
Where $\lambda$ is a user-defined threshold factor on the distance of the current voxel gray level to the mean of its neighbors, relative to their standard deviation.
The greater $\lambda$ is, the stronger the blur.
This filter gives good results in the case of impulse noise.
See also
Access to parameter description
For an introduction to image filters: see Images Filtering.
For each voxel of the input image, mean $\mu$ and standard deviation $\sigma$ values of a rectangular neighbor window are computed.
The output image value is then given by: $$ O(i,j,k)=\left\{\begin{array}{ll} \mu(i,j,k) & ~ \mbox{if} ~ \lambda \times |I(i,j,k)-\mu(i,j,k)| > \sigma(i,j,k)\\ I(i,j,k) & ~ \mbox{otherwise} \end{array}\right. $$
Where $\lambda$ is a user-defined threshold factor on the distance of the current voxel gray level to the mean of its neighbors, relative to their standard deviation.
The greater $\lambda$ is, the stronger the blur.
This filter gives good results in the case of impulse noise.
See also
Function Syntax
This function returns outputImage.
// Function prototype
std::shared_ptr< iolink::ImageView > despeckle3d( std::shared_ptr< iolink::ImageView > inputImage, int32_t kernelSizeX, int32_t kernelSizeY, int32_t kernelSizeZ, double thresholdFactor, std::shared_ptr< iolink::ImageView > outputImage = NULL );
This function returns outputImage.
// Function prototype. despeckle_3d( input_image, kernel_size_x = 3, kernel_size_y = 3, kernel_size_z = 3, threshold_factor = 1, output_image = None )
This function returns outputImage.
// Function prototype. public static IOLink.ImageView Despeckle3d( IOLink.ImageView inputImage, Int32 kernelSizeX = 3, Int32 kernelSizeY = 3, Int32 kernelSizeZ = 3, double thresholdFactor = 1, IOLink.ImageView outputImage = null );
Class Syntax
Parameters
Class Name | Despeckle3d |
---|
Parameter Name | Description | Type | Supported Values | Default Value | |
---|---|---|---|---|---|
inputImage |
The input image. | Image | Binary, Label, Grayscale or Multispectral | nullptr | |
kernelSizeX |
The horizontal kernel size in voxels (odd value). | Int32 | [3, 100] | 3 | |
kernelSizeY |
The vertical kernel size in voxels (odd value). | Int32 | [3, 100] | 3 | |
kernelSizeZ |
The depth kernel size in voxels (odd value). | Int32 | [3, 100] | 3 | |
thresholdFactor |
The standard deviation threshold factor (must be a positive value). | Float64 | >0 | 1 | |
outputImage |
The output image. Its dimensions, type, and calibration are forced to the same values as the input. | Image | nullptr |
Object Examples
auto foam = readVipImage( std::string( IMAGEDEVDATA_IMAGES_FOLDER ) + "foam.vip" ); Despeckle3d despeckle3dAlgo; despeckle3dAlgo.setInputImage( foam ); despeckle3dAlgo.setKernelSizeX( 3 ); despeckle3dAlgo.setKernelSizeY( 3 ); despeckle3dAlgo.setKernelSizeZ( 3 ); despeckle3dAlgo.setThresholdFactor( 1.0 ); despeckle3dAlgo.execute(); std::cout << "outputImage:" << despeckle3dAlgo.outputImage()->toString();
foam = imagedev.read_vip_image(imagedev_data.get_image_path("foam.vip")) despeckle_3d_algo = imagedev.Despeckle3d() despeckle_3d_algo.input_image = foam despeckle_3d_algo.kernel_size_x = 3 despeckle_3d_algo.kernel_size_y = 3 despeckle_3d_algo.kernel_size_z = 3 despeckle_3d_algo.threshold_factor = 1.0 despeckle_3d_algo.execute() print( "output_image:", str( despeckle_3d_algo.output_image ) )
ImageView foam = Data.ReadVipImage( @"Data/images/foam.vip" ); Despeckle3d despeckle3dAlgo = new Despeckle3d { inputImage = foam, kernelSizeX = 3, kernelSizeY = 3, kernelSizeZ = 3, thresholdFactor = 1.0 }; despeckle3dAlgo.Execute(); Console.WriteLine( "outputImage:" + despeckle3dAlgo.outputImage.ToString() );
Function Examples
auto foam = readVipImage( std::string( IMAGEDEVDATA_IMAGES_FOLDER ) + "foam.vip" ); auto result = despeckle3d( foam, 3, 3, 3, 1.0 ); std::cout << "outputImage:" << result->toString();
foam = imagedev.read_vip_image(imagedev_data.get_image_path("foam.vip")) result = imagedev.despeckle_3d( foam, 3, 3, 3, 1.0 ) print( "output_image:", str( result ) )
ImageView foam = Data.ReadVipImage( @"Data/images/foam.vip" ); IOLink.ImageView result = Processing.Despeckle3d( foam, 3, 3, 3, 1.0 ); Console.WriteLine( "outputImage:" + result.ToString() );