DistanceMap3d
Computes the distance map of objects in a three-dimensional binary image.
Access to parameter description
A distance map, also known as distance transform, is a representation of an image where each voxel value corresponds to its distance to the nearest boundary voxel in a given metric.
Two metrics are commonly used:
In the output image $O$, a voxel $x$ belonging to a particle $X$, takes an intensity $I$ equal to the distance to the boundary.
In the case of the Chessboard metric, the distance is given by: $$ I=d_C(x,\delta(X)) $$ Where: $$ d_C((i,j,k),(l,m,n))=max(|l-i|,|m-j|,|n-k|) $$ The weight used for each neighbor configuration can be user defined. Some optimizations are automatically performed when the weights set correspond to a Chamfer or a Chessboard distance map.
Distance maps are computed on binary images either on object voxels (foreground) or on the background. The output image can have either a 16-bit signed integer or a 32-bit float type.
Note: This algorithm does not take into account the input image calibration. The output values are systematically indicating distance in voxel units.
See also
Access to parameter description
A distance map, also known as distance transform, is a representation of an image where each voxel value corresponds to its distance to the nearest boundary voxel in a given metric.
Two metrics are commonly used:
- The Chessboard distance, also known as Chebyshev distance, where all neighbor voxels are considered as a same distance of 1 from a given voxel.
- The Chamfer distance where face neighbors are considered as a distance of 1, edge neighbors are considered with a $\sqrt{2}$ weight and corner neighbors are considered with a $\sqrt{3}$ weight in order to better approximate a Euclidean distance.
In the output image $O$, a voxel $x$ belonging to a particle $X$, takes an intensity $I$ equal to the distance to the boundary.
In the case of the Chessboard metric, the distance is given by: $$ I=d_C(x,\delta(X)) $$ Where: $$ d_C((i,j,k),(l,m,n))=max(|l-i|,|m-j|,|n-k|) $$ The weight used for each neighbor configuration can be user defined. Some optimizations are automatically performed when the weights set correspond to a Chamfer or a Chessboard distance map.
Distance maps are computed on binary images either on object voxels (foreground) or on the background. The output image can have either a 16-bit signed integer or a 32-bit float type.
Note: This algorithm does not take into account the input image calibration. The output values are systematically indicating distance in voxel units.
See also
Function Syntax
This function returns outputMapImage.
// Function prototype
std::shared_ptr< iolink::ImageView > distanceMap3d( std::shared_ptr< iolink::ImageView > inputBinaryImage, DistanceMap3d::MappingMode mappingMode, DistanceMap3d::BorderCondition borderCondition, double faceDistance, double edgeDistance, double cornerDistance, DistanceMap3d::OutputType outputType, std::shared_ptr< iolink::ImageView > outputMapImage = NULL );
This function returns outputMapImage.
// Function prototype. distance_map_3d( input_binary_image, mapping_mode = DistanceMap3d.MappingMode.INSIDE, border_condition = DistanceMap3d.BorderCondition.MIRROR, face_distance = 1, edge_distance = 1.41421, corner_distance = 1.73205, output_type = DistanceMap3d.OutputType.SIGNED_INTEGER_16_BIT, output_map_image = None )
This function returns outputMapImage.
// Function prototype. public static IOLink.ImageView DistanceMap3d( IOLink.ImageView inputBinaryImage, DistanceMap3d.MappingMode mappingMode = ImageDev.DistanceMap3d.MappingMode.INSIDE, DistanceMap3d.BorderCondition borderCondition = ImageDev.DistanceMap3d.BorderCondition.MIRROR, double faceDistance = 1, double edgeDistance = 1.41421, double cornerDistance = 1.73205, DistanceMap3d.OutputType outputType = ImageDev.DistanceMap3d.OutputType.SIGNED_INTEGER_16_BIT, IOLink.ImageView outputMapImage = null );
Class Syntax
Parameters
Class Name | DistanceMap3d |
---|
Parameter Name | Description | Type | Supported Values | Default Value | |||||
---|---|---|---|---|---|---|---|---|---|
inputBinaryImage |
The binary input image.
Background is represented by zero values while objects are represented by one values. |
Image | Binary | nullptr | |||||
mappingMode |
The mode defining where the distance field is computed.
|
Enumeration | INSIDE | ||||||
borderCondition |
The mode defining the border conditions.
|
Enumeration | MIRROR | ||||||
faceDistance |
The distance weight between 2 voxels having a face connection.
The value must be strictly positive. |
Float64 | >0 | 1 | |||||
edgeDistance |
The distance weight between 2 voxels having an edge connection.
The value must be greater than or equal to faceDistance. |
Float64 | Any value | 1.41421 | |||||
cornerDistance |
The distance weight between 2 voxels having a corner connection.
The value must be greater than or equal to edgeDistance. |
Float64 | Any value | 1.73205 | |||||
outputType |
The output image type to provide.
|
Enumeration | SIGNED_INTEGER_16_BIT | ||||||
outputMapImage |
The output distance map image.
The distance map of the shape represented by the input image. Each voxel is assigned to a value corresponding to the distance to the nearest object boundary. Its dimensions are forced to the same values as the input. Its data type is defined by the outputType parameter. |
Image | nullptr |
Object Examples
auto foam_sep = readVipImage( std::string( IMAGEDEVDATA_IMAGES_FOLDER ) + "foam_sep.vip" ); DistanceMap3d distanceMap3dAlgo; distanceMap3dAlgo.setInputBinaryImage( foam_sep ); distanceMap3dAlgo.setMappingMode( DistanceMap3d::MappingMode::INSIDE ); distanceMap3dAlgo.setBorderCondition( DistanceMap3d::BorderCondition::MIRROR ); distanceMap3dAlgo.setFaceDistance( 1 ); distanceMap3dAlgo.setEdgeDistance( 1.4142135623730951 ); distanceMap3dAlgo.setCornerDistance( 1.7320508075688772 ); distanceMap3dAlgo.setOutputType( DistanceMap3d::OutputType::SIGNED_INTEGER_16_BIT ); distanceMap3dAlgo.execute(); std::cout << "outputMapImage:" << distanceMap3dAlgo.outputMapImage()->toString();
foam_sep = imagedev.read_vip_image(imagedev_data.get_image_path("foam_sep.vip")) distance_map_3d_algo = imagedev.DistanceMap3d() distance_map_3d_algo.input_binary_image = foam_sep distance_map_3d_algo.mapping_mode = imagedev.DistanceMap3d.INSIDE distance_map_3d_algo.border_condition = imagedev.DistanceMap3d.MIRROR distance_map_3d_algo.face_distance = 1 distance_map_3d_algo.edge_distance = 1.4142135623730951 distance_map_3d_algo.corner_distance = 1.7320508075688772 distance_map_3d_algo.output_type = imagedev.DistanceMap3d.SIGNED_INTEGER_16_BIT distance_map_3d_algo.execute() print( "output_map_image:", str( distance_map_3d_algo.output_map_image ) )
ImageView foam_sep = Data.ReadVipImage( @"Data/images/foam_sep.vip" ); DistanceMap3d distanceMap3dAlgo = new DistanceMap3d { inputBinaryImage = foam_sep, mappingMode = DistanceMap3d.MappingMode.INSIDE, borderCondition = DistanceMap3d.BorderCondition.MIRROR, faceDistance = 1, edgeDistance = 1.4142135623730951, cornerDistance = 1.7320508075688772, outputType = DistanceMap3d.OutputType.SIGNED_INTEGER_16_BIT }; distanceMap3dAlgo.Execute(); Console.WriteLine( "outputMapImage:" + distanceMap3dAlgo.outputMapImage.ToString() );
Function Examples
auto foam_sep = readVipImage( std::string( IMAGEDEVDATA_IMAGES_FOLDER ) + "foam_sep.vip" ); auto result = distanceMap3d( foam_sep, DistanceMap3d::MappingMode::INSIDE, DistanceMap3d::BorderCondition::MIRROR, 1, 1.4142135623730951, 1.7320508075688772, DistanceMap3d::OutputType::SIGNED_INTEGER_16_BIT ); std::cout << "outputMapImage:" << result->toString();
foam_sep = imagedev.read_vip_image(imagedev_data.get_image_path("foam_sep.vip")) result = imagedev.distance_map_3d( foam_sep, imagedev.DistanceMap3d.INSIDE, imagedev.DistanceMap3d.MIRROR, 1, 1.4142135623730951, 1.7320508075688772, imagedev.DistanceMap3d.SIGNED_INTEGER_16_BIT ) print( "output_map_image:", str( result ) )
ImageView foam_sep = Data.ReadVipImage( @"Data/images/foam_sep.vip" ); IOLink.ImageView result = Processing.DistanceMap3d( foam_sep, DistanceMap3d.MappingMode.INSIDE, DistanceMap3d.BorderCondition.MIRROR, 1, 1.4142135623730951, 1.7320508075688772, DistanceMap3d.OutputType.SIGNED_INTEGER_16_BIT ); Console.WriteLine( "outputMapImage:" + result.ToString() );