ImageDev

MorphologicalLut3d

Represents a set of 3x3x3 morphological kernels stored as a one-dimensional array.

Syntax

Method Description
Ptr New() Constructor returning an empty MorphologicalLut3d
Ptr New( const MorphologicalKernel3d::Ptr kernel,
const size_t rotationX,
const size_t rotationY,
const size_t rotationZ)
Constructor returning a MorphologicalLut3d with a kernel with a specific rotation
  • kernel: the MorphologicalKernel3d object to be inserted into the MorphologicalLut3d.
  • rotationX: the number of PI/4 rotations on X axis to apply on the kernel before inserting it.
  • rotationY: the number of PI/4 rotations on Y axis to apply on the kernel before inserting it.
  • rotationZ: the number of PI/4 rotations on Z axis to apply on the kernel before inserting it.
Ptr New( const MorphologicalKernel3d::Ptr kernel ) Constructor returning a MorphologicalLut3d with a kernel in all possible rotations
void addKernel( const MorphologicalKernel3d::Ptr kernel,
const size_t rotationX = 0,
const size_t rotationY = 0,
const size_t rotationZ = 0 )
Adds a morphological kernel to the morphological LUT.
  • kernel: the MorphologicalKernel3d object to be inserted into the MorphologicalLut3d.
  • rotationX: the number of PI/4 rotations on X axis to apply on the kernel before inserting it.
  • rotationY: the number of PI/4 rotations on Y axis to apply on the kernel before inserting it.
  • rotationZ: the number of PI/4 rotations on Z axis to apply on the kernel before inserting it.
void addKernels( const MorphologicalKernel3d::Ptr kernel ) Adds a morphological kernel to the morphological LUT with all possible rotations.
void reset() Resets the LUT to initial values; that is, remove all kernels from the morphological LUT.
size_t kernelCount() Returns the number of kernels in the LUT.
Method Description
MorphologicalLut3d() Constructor returning an empty MorphologicalLut3d
MorphologicalLut3d(kernel, rotationX, rotationY, rotationZ) Constructor returning a MorphologicalLut3d with a kernel with a specific rotation
  • kernel: the MorphologicalKernel3d object to be inserted into the MorphologicalLut3d.
  • rotationX: the number of PI/4 rotations on X axis to apply on the kernel before inserting it.
  • rotationY: the number of PI/4 rotations on Y axis to apply on the kernel before inserting it.
  • rotationZ: the number of PI/4 rotations on Z axis to apply on the kernel before inserting it.
MorphologicalLut3d(kernel) Constructor returning a MorphologicalLut3d with a kernel in all possible rotations
add_kernel(kernel,
rotationX,
rotationY,
rotationZ)
Adds a morphological kernel to the morphological LUT.
  • kernel: the MorphologicalKernel3d object to be inserted into the MorphologicalLut3d.
  • rotationX: the number of PI/4 rotations on X axis to apply on the kernel before inserting it.
  • rotationY: the number of PI/4 rotations on Y axis to apply on the kernel before inserting it.
  • rotationZ: the number of PI/4 rotations on Z axis to apply on the kernel before inserting it.
add_kernels(kernel) Adds a morphological kernel to the morphological LUT with all possible rotations.
reset() Resets the LUT to initial values; that is, remove all kernels from the morphological LUT.
kernel_count() Returns the number of kernels in the LUT.
Method Description
public MorphologicalLut3d() Constructor returning an empty MorphologicalLut3d
public MorphologicalLut3d(MorphologicalKernel3d kernel,
int rotationX,
int rotationY,
int rotationZ)
Constructor returning a MorphologicalLut3d with a kernel with a specific rotation
  • kernel: the MorphologicalKernel3d object to be inserted into the MorphologicalLut3d.
  • rotationX: the number of PI/4 rotations on X axis to apply on the kernel before inserting it.
  • rotationY: the number of PI/4 rotations on Y axis to apply on the kernel before inserting it.
  • rotationZ: the number of PI/4 rotations on Z axis to apply on the kernel before inserting it.
public MorphologicalLut3d(MorphologicalKernel3d kernel) Constructor returning a MorphologicalLut3d with a kernel in all possible rotations
void AddKernel(MorphologicalKernel3d kernel,
int rotationX = 0,
int rotationY = 0,
int rotationZ = 0)
Adds a morphological kernel to the morphological LUT.
  • kernel: the MorphologicalKernel3d object to be inserted into the MorphologicalLut3d.
  • rotationX: the number of PI/4 rotations on X axis to apply on the kernel before inserting it.
  • rotationY: the number of PI/4 rotations on Y axis to apply on the kernel before inserting it.
  • rotationZ: the number of PI/4 rotations on Z axis to apply on the kernel before inserting it.
void AddKernels(MorphologicalKernel3d kernel) Adds a morphological kernel to the morphological LUT with all possible rotations.
void Reset() Resets the LUT to initial values; that is, remove all kernels from the morphological LUT.
int KernelCount () Returns the number of kernels in the LUT.





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